[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Mon Feb 10, 2020 2:07 pm

Machinegun Turret from System Shock 2.
ImageImageImage
All my sprites can be found here: Cherno's Sprites
Last edited by Cherno on Wed Feb 12, 2020 6:55 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Feb 12, 2020 1:24 am


Come on, world! I'm Tyrannosaurus Allen and i'll have you for Breakfast! And i would be appreciated if you want to contribute the better version of this!

Click here to download the pre-ripped sprites.

Original goes to DafaAlferro on Gamebanana.com.
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Re: [SPRITES] Spriting Carnival!!

Postby PandaDoomer » Wed Feb 12, 2020 3:22 am

ElectricPulse wrote:Kar98k ripped from Battlefield V:

Image

I just don't know if the sudden change on the hand sprite would be ok when animated...

Iron sights included, why not:

Image

EDIT - Pickup sprite was made by Captain J.


That ain't how you work a bolt! :biggrin: Nice sprites though!
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Wed Feb 12, 2020 5:25 am

Captain J wrote:T Rex

It's a good looking sprite, but it might be difficult to use well in game. In front view it is a very narrow sprite but from the side the images are much wider. With Doom actors being square, finding a good size that works well for an enemy with such big differences in apparent size through the different angles will be difficult.
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Wed Feb 12, 2020 6:05 am

Nice T-Rex J!

I really hope for someday we can get a Dinosaur Monster pack, or even, a Dino Crisis mod.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Feb 12, 2020 6:20 am

My own personal problem with the sprite is that the perspective, like the vanishing point is very drastic with this. I don't know how to remove such feature on Jed's model viewer, but i surely did my best.

So because of that, it also shouldn't be smaller or it might look super awkward.
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Wed Feb 12, 2020 6:59 am

Captain J wrote:
Come on, world! I'm Tyrannosaurus Allen and i'll have you for Breakfast! And i would be appreciated if you want to contribute the better version of this!

Click here to download the pre-ripped sprites.

Original goes to DafaAlferro on Gamebanana.com.

Demons, Nazis, Robots, now this?

We need a Jurassic Monster pack, Pronto!
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Wed Feb 12, 2020 10:17 am

PandaDoomer wrote:That ain't how you work a bolt! :biggrin: Nice sprites though!


Many thanks dude! Wow, i just noticed that the weapon is cocked by simply touching the bolt handle, now that is real magic! :lol: :lol:
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Re: [SPRITES] Spriting Carnival!!

Postby Exeor » Wed Feb 12, 2020 12:48 pm

About 75% of my Cult Rider already done, It is still similar to D'Sparil but I really like how it is going right now

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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Thu Feb 13, 2020 7:21 am

With Kinsie's help on the Discord server, we made up a handless version of the land mines from Star Wars: Dark Forces. Kinsie filled up the stripeless sprite and i glued the original stripes over. My objective was to provide a easier sprite to work, since not too many doom hands really felt good on it, thanks to the huge space occupied in the original sprite.

Image

Credits to Kinsie, LucasArts(?), and me. Use this as much as you want, as long as credited.
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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Thu Feb 13, 2020 10:20 am

Goofy thing I did some time back mostly to just have some static reactive targets on a test-range for me to just shoot at with my weapons, and to test the area of effect of explosives. Base sprites are the range targets from Strife, and then the pasted on graphics are obviously regular Doom monster sprites. The zombie marine sprites are not originally by me, shotgun guy would be generic enough that probably many people have made him themselves before, the marine with the subgun is probably more distinct (I think that's the rebel's gun from Strife, actually).
Credits to iD Software and Rogue, respectively.

Screenshot_Doom_20190120_105101.png


targets08.png
targets08.png (70.87 KiB) Viewed 550 times


I'll include a demonstration pack where you can just grab and use them if you wanted to, for some reason. The score numbers don't mean anything, I just kind of arbitrarily slapped them on to make them a little more visually interesting. All they do is react when being shot. Includes a cleaner set without all the bulletholes.
Audio is mixed from I think a door or clock noise from some old version of RPGMaker, then the cueball sound from Duke Nukem 3D, and a *ting* impact sound which is from an old version of wwhc-diaz.wad

https://files.catbox.moe/8jdndc.pk3
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Feb 14, 2020 4:27 am

Those targets might look nice in training maps. Very neat detailed stuff!
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Re: [SPRITES] Spriting Carnival!!

Postby Seidolon » Fri Feb 14, 2020 2:39 pm


Made some snake sprites using the heretic ophidian's sprite as a base. Free to use with proper credits.

SnakeySnake.wad
(52.86 KiB) Downloaded 29 times

Here's a demo wad for Hexen. Replaces ettins.
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Fri Feb 14, 2020 3:21 pm

Ha, that's clever!
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Re: [SPRITES] Spriting Carnival!!

Postby Ichor » Fri Feb 14, 2020 8:16 pm

The cages from Shadowcaster, but improved and made to work with the hanging chains in Hexen.

Image Image Image
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