[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Sat Dec 08, 2018 1:39 am

Putting Sprite Noob's sexy dame to good use, since Dr. Chaos is set post-WWI.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Dec 08, 2018 5:11 am

Dr. Chaos? You mean the NES game?... Well yeah! 20th Century mixed with Fantasy Genre sounds pretty great and promising!
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Re: [SPRITES] Spriting Carnival!!

Postby DELUXE » Sat Dec 08, 2018 2:11 pm

I touched up the rocket launcher, finished the plasma rifle, and did a quick mockup of a BFG frame. I kind of hit a dead end on how to deal with the BFG's chest chassis and how to do the walking frames for each weapon, so this is likely the last I'll do.
rocketlauncher.png
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plasmarifle.png
plasmarifle.png (7.11 KiB) Viewed 552 times

test.png
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Re: [SPRITES] Spriting Carnival!!

Postby simploo » Sat Dec 08, 2018 9:01 pm

Finals starting soon, so I figured I'd post a preview of my Spider Mastermind re-edit before I die from stress, any suggestions?

Please note, this is still a Work in Progress.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby HorrorMovieGuy » Sat Dec 08, 2018 9:25 pm

ImpieTwo wrote:
Captain J wrote:Holy crud those are some nice sprites with flawless quality! And now i'm wondering, why we haven't made Robocop doom mod yet? :O

Someone took a poor stab at it for wolfenstein 3d about ten years ago and never finished it. Don't think anyone's been motivated enough otherwise.

But those sprites are all done. They have all animation frames viewed from one angle, and I implemented them in Decorate, too.


I DID make a Robocop HUD face once that I posted in this very thread. (there's a little inconsistency in the light source on the side facing frames, but bleh)
I've also started on a player sprite, and the pistol that I haven't finished yet(and never posted them here actually). So, here they are c:
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mspaint_2018-12-09_00-23-31.png
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Sat Dec 08, 2018 10:03 pm

HorrorMovieGuy wrote:I DID make a Robocop HUD face once that I posted in this very thread.

That's pretty awesome man. Any chance you have them as individual files? Otherwise I'll just cut the sheet up myself eventually.

Captain J wrote:Dr. Chaos? You mean the NES game?... Well yeah! 20th Century mixed with Fantasy Genre sounds pretty great and promising!

It is and it isn't. The premise I was going for was similar to the NES game in the sense that it involved inter-dimensional tomfoolery and the idea of a mad scientist who has to be saved by his less crazy brother. Beyond those plot points and the characters' surname (which was too cool not to borrow) theyre not related. I don't even remember what the original game's cause for the portals was, only that it was basically an NES port of the horror movie House that got its title and story changed last minute or something (ever notice how all the "alternate dimensions" resemble vietnam?). So I guess it could be considered a remake that turns it into something of its own thing rather than a House ripoff.

The original three maps are here.
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Re: [SPRITES] Spriting Carnival!!

Postby HorrorMovieGuy » Sat Dec 08, 2018 10:21 pm

ImpieTwo wrote:That's pretty awesome man. Any chance you have them as individual files? Otherwise I'll just cut the sheet up myself eventually.


I'm sorry, I actually don't. I was gonna use them in an eventual Robocop gameplay mod, but I never got around to as I lost interest, so there's only that sheet now. But if you don't mind cutting them, feel free to use it!
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Dec 09, 2018 12:54 am

Ah... I see. I see now! Thanks for your reply, y'all!
simploo wrote:Finals starting soon, so I figured I'd post a preview of my Spider Mastermind re-edit before I die from stress, any suggestions?

Please note, this is still a Work in Progress.
Superb and flawless. I super love it! :shock:
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Sun Dec 09, 2018 4:34 am

HorrorMovieGuy wrote:
ImpieTwo wrote:That's pretty awesome man. Any chance you have them as individual files? Otherwise I'll just cut the sheet up myself eventually.


I'm sorry, I actually don't. I was gonna use them in an eventual Robocop gameplay mod, but I never got around to as I lost interest, so there's only that sheet now. But if you don't mind cutting them, feel free to use it!

I made it work. Check the WIP Thread!
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Sun Dec 09, 2018 1:24 pm

For the lovers of WW2!

Image

Original model by Luchador on Sketchfab
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sun Dec 09, 2018 2:03 pm

ImageImageImage

As posted here.
Last edited by Cherno on Sun Dec 09, 2018 2:16 pm, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Sun Dec 09, 2018 2:11 pm

Cherno wrote:ImageImageImage

As posted here.

can't see. it says that it expired.
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sun Dec 09, 2018 2:16 pm

YukesVonFaust wrote:
Cherno wrote:ImageImageImage

As posted here.

can't see. it says that it expired.


Whoops :D

Fixed.

ImageImageImage
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Dec 10, 2018 12:43 am

ElectricPulse wrote:For the lovers of WW2!
Not bad at all!
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Dec 10, 2018 5:23 am

don't think this has been done yet but correct me if wrong.
I've made some alternatives of the hanging bodies based off of the body_1 wall texture.
bodieshung.png
bodieshung.png (9.08 KiB) Viewed 140 times

quite reminiscent of the quake-crucified-zombies. can obviously be used as either a patch or a sprite:
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