[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Wed Nov 07, 2018 7:48 pm

Nice, Mike. I really like that minigun, revolver is also really well put together.

You've really been improving that unique style. Looking forward to more. :D
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Re: [SPRITES] Spriting Carnival!!

Postby Assassin of Purity » Wed Nov 07, 2018 7:55 pm

EndHack wrote:I smashed a bunch of sprites to gather today and made this

Nice.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Wed Nov 07, 2018 11:27 pm

MarlboroMike2100 wrote:Slapped a few more odds and ends together, also quickly finished a mini gun I slapped together 2 or 3 days ago with an extra option or two.


i have a challenge, can you do centered versions?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Nov 08, 2018 12:49 am

Super Lovely Minigun there! This one seems has a lot of effort into it!
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Re: [SPRITES] Spriting Carnival!!

Postby ETTiNGRiNDER » Fri Nov 09, 2018 2:05 pm

MarlboroMike2100 wrote:Slapped a few more odds and ends together, also quickly finished a mini gun I slapped together 2 or 3 days ago with an extra option or two.

Cool stuff as usual. I might like to include some of those spiderwebby textures in my Heretic/Hexen WADs if I may (with credit of course.)
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Re: [SPRITES] Spriting Carnival!!

Postby XLightningStormL » Fri Nov 09, 2018 11:35 pm

Now for a proper and final accurate centered, and doom fitting Colt M1911A1.
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Tue Nov 13, 2018 1:38 am

Image
oh hey an M202A1

Creds: Robbe Vlaeminck
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Re: [SPRITES] Spriting Carnival!!

Postby REXMaster » Tue Nov 13, 2018 9:24 am

YukesVonFaust wrote:oh hey an M202A1

:thumb:
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Re: [SPRITES] Spriting Carnival!!

Postby MarlboroMike2100 » Wed Nov 14, 2018 4:30 am

Go for it ETTiNGRiNDER. I always go by the if used, credit, if edited co-credit motto.
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Re: [SPRITES] Spriting Carnival!!

Postby Gifty » Sat Nov 17, 2018 1:25 pm

I don't know how many of you have been following Hidfan's Neural-network upscaling of the original Doom artwork (you should be, because it's amazing!), but I've been really obsessed with it lately, and I've started pitching in towards the long task of manually cleaning up the upscaled sprites that the machine spits out. A lot of this is redefining monster faces, and other things that get lost in translation.

This is a comparison between some original monster faces, and procedurally scaled-up versions which I've substantially cleaned up and redrawn by hand. I think they look pretty killer in-game! I'm really excited about working on this. :D Hidfan is the real mastermind, though, you should definitely check out his work across the portal and give him props.
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Sat Nov 17, 2018 3:37 pm

this is what jaguar doom should have looked like.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Nov 18, 2018 1:22 am

Oh, so upscale HD sprite mod is actually released? I thought every single HD sprite project of this game were all dead... Get Locked, Go Absent and repeat. But once again, i was wrong! Anyway even more extra detail on the sprites might be a cherry on top.

Anyway one thing i should complain about that HD Chaingunner's face, is that his bloody mustache mouth looks like a thick red lip. :P
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Re: [SPRITES] Spriting Carnival!!

Postby IMX » Sun Nov 18, 2018 8:22 pm

I agree with what Xaser said in the Doomworld thread, these upscaled sprites could be pretty useful as base for a "2x" mod.

Proper cleaning by hand must be performed on every single one of them, and we're talking about modifying just about 1595 graphic lumps.

Personally I would aim for a "shareware" pack of graphics -- Which means, only converting every graphic that can be found in Episode 1 for proof-of-concept purposes. With this you can potentially reduce the amount of graphics that need to be converted and see if it can gather enough interest for a full-blown project.
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Re: [SPRITES] Spriting Carnival!!

Postby Gifty » Sun Nov 18, 2018 11:39 pm

I agree that it's going to be a huge amount of work (especially if you want to upscale/clean the smooth doom sprites, which I would love to do), but one of the things that really sets Hidfan's efforts apart from the pack to me is how many of these sprites look great right out of the box. A lot of them don't really need to be touched up at all, and the ones that do, like the zombies, already look massively improved just by working on the faces a little bit. I think it's tough, but doable, especially if more community folks can be coaxed into helping. :D
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Nov 19, 2018 2:47 am

Gifty wrote:I agree that it's going to be a huge amount of work (especially if you want to upscale/clean the smooth doom sprites, which I would love to do), but one of the things that really sets Hidfan's efforts apart from the pack to me is how many of these sprites look great right out of the box. A lot of them don't really need to be touched up at all, and the ones that do, like the zombies, already look massively improved just by working on the faces a little bit. I think it's tough, but doable, especially if more community folks can be coaxed into helping. :D

in my opinion this is the best of any of these upscale projects I've ever seen... its obvious why so many get abandoned but as you say, the art that's produced before touching up is extraordinarily exceptional to begin with. this, I feel, potentially gives this project a much bigger shelf-life as far as the effort/interest balance is concerned...
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