[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby REXMaster » Sun Sep 16, 2018 6:42 am

Cool render of map:

Image
REXMaster
 
Joined: 30 May 2018

Re: [SPRITES] Spriting Carnival!!

Postby agaures » Sun Sep 16, 2018 6:58 am

Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)

el armadillo2 wrote:Didn't i see this before?

I don't believe so. Unless someone had the idea before me.
User avatar
agaures
Stop sitting on me scalliano.
 
Joined: 07 Jan 2013
Location: New Zealand

Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sun Sep 16, 2018 12:36 pm

agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)

el armadillo2 wrote:Didn't i see this before?

I don't believe so. Unless someone had the idea before me.


For a grenade throwing attack, I used this formula which works nice for a mid-ranged attack. For long ranges, you should probably calculate a formula for the vertical speed so it doesn't look weird when the grenade travels a long distance in a flat arc.

Code: Select allExpand view
A_ThrowGrenade("AlienGrenadeThrown", 36, GetDistance(false, AAPTR_TARGET) / 40, 10)


This wil make the grenade land right where the player is (or rather, was at the time of attacking). Be sure to face him just before the attack.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun Sep 16, 2018 12:38 pm

Grenades will limit the usability of the monster though. They generally have a shorter range or if you want to extend the range by allowing them to be thrown up in an arc, then ceiling height becomes an issue.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Sun Sep 16, 2018 12:55 pm

Or you can give them a low arc & low speed with a constant bounce, like Heretic's firemace spheres. Then it becomes more of an area denial attack. (On that note, you could take it one step further and make them change direction toward the target with each bounce... :twisted: )
User avatar
NeuralStunner
Worldcrafter
 
 
 
Joined: 21 Jul 2009
Location: A Dynamic Link Library
Discord: NeuralStunner#1293

Re: [SPRITES] Spriting Carnival!!

Postby Zackdoessomething » Sun Sep 16, 2018 3:04 pm

just an edit of Brutal Doom's Rifle.
Attachments
RIFLA0.png
RIFLA0.png (546 Bytes) Viewed 361 times
Zackdoessomething
 
Joined: 25 Nov 2017

Re: [SPRITES] Spriting Carnival!!

Postby el armadillo2 » Sun Sep 16, 2018 5:59 pm

agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)

el armadillo2 wrote:Didn't i see this before?

I don't believe so. Unless someone had the idea before me.

I'm pretty sure i saw the exact same picture before a few years ago, either in Doomworld or here. It had pretty much the same description too "what if there was another spider enemy stronger than an Arachnotron but weaker than a Mastermind". Maybe my mind is fucking with me?
el armadillo2
HE IS THE GAME DUDE HE IS SO RUDE HE IS A GAMER WITH A BAD ATTITUDE
 
Joined: 11 Nov 2016
Location: Somewhere over the rainbow.

Re: [SPRITES] Spriting Carnival!!

Postby REXMaster » Sun Sep 16, 2018 7:56 pm

Enjay wrote:Grenades will limit the usability of the monster though. They generally have a shorter range or if you want to extend the range by allowing them to be thrown up in an arc, then ceiling height becomes an issue.


It can use more than one attack. Like grenades, railgun, plasma. For all ranges.
REXMaster
 
Joined: 30 May 2018

Re: [SPRITES] Spriting Carnival!!

Postby Endie » Sun Sep 16, 2018 8:03 pm

Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.


Looks good
User avatar
Endie
Degreelessness mode ON
 
Joined: 16 Mar 2017
Discord: Shiro_#4254

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Sep 17, 2018 6:27 am

agaures wrote:So have you ever looked at the SpiderMastermind, and then the Arachnotron, and thought "there should be a third."

Well i did.

Image

Although i don't know what he's meant to shoot.

Surely it's got to be a railgun attack? It's just the next logical step to me. Give it a charge/warning sound prior to firing and it would be a great sniper enemy. Think on the terms of the gladiator of quake2 as far as health and damage us concerned. annoying but vital to gameplay balance on the whole. I can imagine this replacing mancubi on some maps in btsx ep1 and fitting the role perfectly. Similar health to a manc would be good too. Well maybe a little more...
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby Zackdoessomething » Mon Sep 17, 2018 6:35 am

Endie wrote:
Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.


Looks good

thx! :D
Zackdoessomething
 
Joined: 25 Nov 2017

Re: [SPRITES] Spriting Carnival!!

Postby NeonLights95 » Mon Sep 17, 2018 10:49 am

Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.


Reminds me of an M16.
User avatar
NeonLights95
That guy
 
Joined: 10 Feb 2017
Location: That mitten in America
Discord: NeonLights95#9835

Re: [SPRITES] Spriting Carnival!!

Postby Orka » Mon Sep 17, 2018 11:09 am

Tried to do a face of BJ for difficulty selection.
(scaled 2x:)
I wanted to make his head look shaved but I don't know... it kinda looks odd. :D
User avatar
Orka
Gimp recruit
 
Joined: 30 Apr 2013
Location: Lost in a pile of unfinished-business-stuff.

Re: [SPRITES] Spriting Carnival!!

Postby Ichor » Mon Sep 17, 2018 11:22 am

Orka wrote:Tried to do a face of BJ for difficulty selection.
(scaled 2x:)
I wanted to make his head look shaved but I don't know... it kinda looks odd. :D

Image
User avatar
Ichor
The fun cannot be halted
 
Joined: 23 Jul 2003

Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Mon Sep 17, 2018 1:30 pm

Orka wrote:I wanted to make his head look shaved but I don't know... it kinda looks odd. :D

It looks more like a flat-top buzz cut. That's not necessarily a bad thing. :)
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

PreviousNext

Return to General

Who is online

Users browsing this forum: simploo, wildweasel, Yandex [Bot] and 2 guests