[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
serecky
Posts: 4
Joined: Sun Sep 04, 2022 12:39 pm

Re: [SPRITES] Spriting Carnival!!

Post by serecky »

interpic with beavis faces on it, no spines unfortunately just some weird shapes and whatnot, not even bones in sight. drawn on paper and photographed onto the computer.
Warhawk
Posts: 156
Joined: Tue Mar 27, 2012 5:48 pm

Re: [SPRITES] Spriting Carnival!!

Post by Warhawk »

Beware
You do not have the required permissions to view the files attached to this post.
User avatar
zrrion the insect
Posts: 2408
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Image
some key variations, don't see purple used much in sprites without people cheating and going off palette and for good reason. was a challenge to get the key looking good with such limited colour options. tried the skull and it's not as good in palette-friendly purple lol
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Fith go at this and goddamn it I STILL cant get it to look right...
Image
whats is it thats making it look shit? I cant even tell anymore...
User avatar
Doominer441
Posts: 179
Joined: Thu Oct 24, 2013 9:04 pm

Re: [SPRITES] Spriting Carnival!!

Post by Doominer441 »

I guess the Imp went on the Subway diet
User avatar
ShallowB
Posts: 24
Joined: Sat Feb 05, 2022 7:58 am

Re: [SPRITES] Spriting Carnival!!

Post by ShallowB »

I think it looks good. What don't you like about it?
User avatar
ChopBlock223
Posts: 72
Joined: Tue Apr 02, 2019 3:19 pm

Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

It looks very skinny, and almost a little flat in shading. I would suggest to make him a little bit more buff and shade him heavier.
User avatar
Ganbare-Lucifer
Posts: 59
Joined: Sun Apr 07, 2019 9:18 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Ganbare-Lucifer »

So, now that I've mastered Palette Studio in Blender, I tested it with the Hero Magmadon from Crash, looks legit like a demon.

User avatar
Amuscaria
Posts: 6615
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

"Nut Squad"/"Good Nut" player skin.

Image
--------------------------
@osjclatchford: The forearms and shins of the Vampyr sprite you based this on has a darker red value than the white body. When you translated the thing, it makes it look like the forearms and shins of your imp doesn't have as much shading as the rest. Unless you intended those parts to be darker than the rest of the body. You'll have to manually lighten those parts up a bit so it matches the body. The spikes also lack contrast and looks flatter than the rest of the sprite. Otherwise the sprite looks right to me.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Ah! advice from the man himself!

yeah its the contrast isnt it...

and my bad for not mentioning that this is based from the vampyr... I thought I did that already...


TBH Its a pointless endeavour. the thing that really makes the vampyr stand out aganst the wight is more the colourscheme than the form tbh.
yes it has horns and spikes but its the colours that make it pop.

I thought I was being all clever and making a new imp out of it that had the thin/wirey look of the new imps from eternal and 2016 but in the doomimp colours.
no.
this just takes your beautiful design and makes it look like shit.
no; literally makes it look like its made from a turd. sigh...

I shall just leave it alone methinks...

nice work on nutty, mcpeanut head btw, really fun sprite!
User avatar
Captain J
 
 
Posts: 16860
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Amuscaria wrote: Sun Sep 11, 2022 9:44 pm"Nut Squad"/"Good Nut" player skin.
Mmmmmm that's one good nuttin :thumb:
User avatar
openroadracer
Posts: 447
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Martinez, GA, 30907

Re: [SPRITES] Spriting Carnival!!

Post by openroadracer »

Amuscaria wrote: Sun Sep 11, 2022 9:44 pm"Nut Squad"/"Good Nut" player skin.
Image
That MUST come with a sound effect for finding secrets that is a person saying "THIS PLEASES THE NUT".
User avatar
Craneo
Posts: 239
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Inside a crate in E2M2

Re: [SPRITES] Spriting Carnival!!

Post by Craneo »

osjclatchford wrote: Sun Sep 11, 2022 10:18 am Image
I feel that would make for a great Doom 3 Imp base (ofcourse, credits to OSJC and to Amuscaria)
Image
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Craneo wrote: Wed Sep 14, 2022 1:24 am
osjclatchford wrote: Sun Sep 11, 2022 10:18 am Image
I feel that would make for a great Doom 3 Imp base (ofcourse, credits to OSJC and to Amuscaria)
Image
THATS where I was going wrong...
thanks for the inspiration Craneo. I'll use this as a prototype frame and make up the rest in the same ilk...
now you've put me right on this I'll get on it asap.
so expect some D3 style imps in this fashion from me soon then... ;)

*edit*
Image
heres the current WIP...

feel free to use or whatever. its made from the vampyre sprites for HF episode 2, part of the free-to-use stuff Amuscaria released a while back, so is ok to be used afaik, if in doubt ask amuscaria first...
User avatar
ShallowB
Posts: 24
Joined: Sat Feb 05, 2022 7:58 am

Re: [SPRITES] Spriting Carnival!!

Post by ShallowB »

if you put the vampyre's blood stains back on the brown imp but give him the D3 imp face, you could have a pretty decent version of the D3 imps from the Hell levels too!

Return to “General”