PillowBlaster wrote:Just to clarify - that's DN's revolver, to give him credit where it's due. And that was shown by a priv message, I thought priv messages are a sacred ground.
I thought I had gotten permission to use it via PM, but alas, I can't find the message. I've removed the image link for now, but I managed to put together a firing frame and a perspective correction for the cylinder well. Gonna work on a smexy reload and iron sights next.
Carbine Dioxide wrote:It's beautiful! Did you make the cylinder and barrel yourself?
Can't wait for that to be in POU. Unless it's not gonna be in POU.
I'm afraid I didn't - it was something DoomNukem put together but ultimately didn't use (yet?). If I am permitted to, I'd probably put it in Helsturm, where DN's sprite style is shared between the other weapons. Any chance you could edit the image out of your post for the time being?
That's far better; her color scheme and cowl really do read "assassin" far better than the previous version did. I still feel like a different outfit would be better, but at least such a stripperific outfit isn't so bad when you don't have a bowstring to protect yourself against.
Maybe if you really want to give her the skimpy outfit, you could just make the game's tone more like Duke Nukem. You'll only encounter problems with making her stripperesque if you try to make the game too serious. Also, I'd make her curvier, if I were you...
In honor of this thread being so active, here's a thing.
Raymoovolver-green finish. (Because lizards are green.)
Or something like that. (It's garbage. Please disregard.)
ANYWAY. This thing just looks broken. What's with the trigger guard? Angle's way off. Shouldn't it be mostly hidden by the grip?
Rail thing makes the whole thing look way wonky as well. Is it going down at the end piece? Whyyyyy? It looks so broken.
It looks as if someone took heavy inspiration from the HL1 revolver rips that are floating around which are horrible and bad.
ohterwise it looks a bit wonky but somewhat ok if we ignore all the mismatching angle issues, if a bit weakly shaded