[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

"To Infinity and Beyond!"
:?:
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

"I'm a rocket maaaaaaaaaaaanc..."
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TheAdmantArchvile
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Re: [SPRITES] Spriting Carnival!!

Post by TheAdmantArchvile »

"To ssssppppaaacccceeeeeee!"
Worst
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Re: [SPRITES] Spriting Carnival!!

Post by Worst »

Minigunner wrote:ImageImageImageImageImageImageImageImage

An improvement on the "less gory" Mancubus death by IsNatureToDie.
..I know i'm nitpicking but, the top of his head looks pretty different in the last 3 frames. Compare with the first one that has a darker (gap?) in the middle of the head as if it had no skull on the top, so the skin would reflect the shape of the brains. Imo the top of his head is kinda wrinkly, and not all smooth like in those last 3 frames.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Um, I agree. In any case, it could be that the muscles of that part were tense before it died.
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Started to sprite DE's Aracknight. I can already see the tedious work that this edit will involve. :(

Image
Last edited by Amuscaria on Fri Feb 17, 2012 4:38 pm, edited 1 time in total.
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Xtyfe
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Re: [SPRITES] Spriting Carnival!!

Post by Xtyfe »

Now that is Hawt :shock:
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cq75
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Re: [SPRITES] Spriting Carnival!!

Post by cq75 »

You're making the arachnotron into a real [demonic] spider? That's a great idea; I can imagine it being in dark areas of the depths of hell, firing micro-fireballs
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Re: [SPRITES] Spriting Carnival!!

Post by Hellstorm Archon »

:surprise:

I shat myself in awe
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Minigunner
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Re: [SPRITES] Spriting Carnival!!

Post by Minigunner »

Image
That's right, I skipped a whole page of awe.
But seriously, that looks cool.
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

cq75 wrote:You're making the arachnotron into a real [demonic] spider? That's a great idea; I can imagine it being in dark areas of the depths of hell, firing micro-fireballs
Kinda. Just like I have the mancubus get Hell-forged weapons in episode 2 as the Corpulent, the Aracknight is just a arachnotron (more evil looking) with a hell-forged walker.

Rough Concept I drew some months ago:

Image
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

This... is... SPA... I mean, great.

NOW Doom will have demoniac demons! Not tech aliens!
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Eriance wrote:Kinda. Just like I have the mancubus get Hell-forged weapons in episode 2 as the Corpulent, the Aracknight is just a arachnotron (more evil looking) with a hell-forged walker.
I like your thinking on this. It makes a lot of sense for there to be versions of the enemies that have not got any influence of modern/human technology on their body. It will really help to underline the descent into increasingly hellish areas.

Really looking forward to seeing how this Aracknight looks when it's walking. It's a bit of a shame though that the legs and the brain section are almost the same colour. One should be brain coloured and the other more bone-like. However, I guess that is a limitation of the palette (and consistent with what other sprites have been done already).
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

Indeed -- not only does it look badass, but it really gives them some character compared to their mechanical equivalents on Earth. Both of them appear to be field-manufactured creatures made from materials handy on each native world. Mobile weapons with tons of retrofits in the Invasion versions. ;)
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Batandy
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Re: [SPRITES] Spriting Carnival!!

Post by Batandy »

To all the people trying to make an angled shotgun,i've opened the dreadus' shotgun model in blender and took a picture
Image

I think if you use this (naturally by properly scaling it, and making it less model- like) you'll get a nice angled shotty.

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