
[SPRITES] Spriting Carnival!!
-
- Posts: 863
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
-
-
- Posts: 10774
- Joined: Sun Jul 20, 2003 12:15 pm
Re: [SPRITES] Spriting Carnival!!
Hehe, neat thus far... I don't suppose you'd be willing to make some in-between cycling frames though, would you? Two-frame animations don'y always look the nicest.
Great to see a Doom super nailgun for sure! I wonder how much editing it would take to make it look less obviously-SSG.
Great to see a Doom super nailgun for sure! I wonder how much editing it would take to make it look less obviously-SSG.
-
-
- Posts: 26908
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [SPRITES] Spriting Carnival!!
It's not bad but, yes, an extra intermediate frame (or two) would make it much smoother.

Nice to see this weapon in Doom though.

Nice to see this weapon in Doom though.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: [SPRITES] Spriting Carnival!!
Not bad. In the 2nd/4th frames, the bottom barrels look too close the top ones though. Also, the weapon doesn't look like its rotating. Rather it looks like you're just shifting the barrels up since the barrel are too far apart in the 2nd/4th frames (that or they're too close in the 1st/3rd ones). Below is a image demonstrating what I mean, just in case you're confused.JoeyTD wrote:Done!

This is a cross section of the 4-barrel configuration. The distance A (green) should be significantly shorter than B (red). Also, you might want to add some shadow to the rotated frames to show that the weapon is rotating rather than you just moving the sprites around. It will add more detail so people can't tell you've copypasta-ed the barrels.
-
-
- Posts: 10774
- Joined: Sun Jul 20, 2003 12:15 pm
Re: [SPRITES] Spriting Carnival!!
Great point there.... quick edit, as per Eriance's advice:

A 2-frame animation is viable now, at least. Would love to see those intermediate frames though, if someone's brave enough to tackle them.

A 2-frame animation is viable now, at least. Would love to see those intermediate frames though, if someone's brave enough to tackle them.
-
-
- Posts: 26908
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [SPRITES] Spriting Carnival!!
Hmmm... it still bounces around a bit between frames and I think that, perhaps, the 2 frame nature of it is more obvious now.


-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [SPRITES] Spriting Carnival!!
IMO Joeys animation looks better. But it really needs those inbetween frames to look good.
-
- Posts: 863
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: [SPRITES] Spriting Carnival!!

new HUD Mugshot.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: [SPRITES] Spriting Carnival!!
The barrels have different vanishing points between the 2 frames (they should have the same VP). That might be a problem as well. Also, moving the side barrels down, and the center barrel up a bit will help.Xaser wrote:Great point there.... quick edit, as per Eriance's advice:
A 2-frame animation is viable now, at least. Would love to see those intermediate frames though, if someone's brave enough to tackle them.
-
- Posts: 207
- Joined: Mon Feb 11, 2008 6:59 pm
Re: [SPRITES] Spriting Carnival!!
I feel that the top barrel should be flipped on the first frame so that the shading corresponds with the shine on the right barrel. (But what do I know)
Also, That new mugshot looks amazing.
Also, That new mugshot looks amazing.

-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: [SPRITES] Spriting Carnival!!
You are right about the lighting, as well.Flynn Taggart wrote:I feel that the top barrel should be flipped on the first frame so that the shading corresponds with the shine on the right barrel. (But what do I know)
Also, That new mugshot looks amazing.
-
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: [SPRITES] Spriting Carnival!!
It looks JUST LIKE that guy from American Idle Idol. Ryan Seacrest or something?JoeyTD wrote:
new HUD Mugshot.
-
-
- Posts: 26908
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [SPRITES] Spriting Carnival!!
I like that. Very in keeping with the Doom appearance yet a different character.JoeyTD wrote:new HUD Mugshot.
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: [SPRITES] Spriting Carnival!!
I was thinking more Blazkowicz.
-
- Posts: 863
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: [SPRITES] Spriting Carnival!!

