[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

"Damn"
dnf_1911_gold(2).PNG
"that's the second time those alien bastards shot up my ride..."
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Sgt. Shivers wrote:Image
So i've been hanging out with marty lately...
My only nitpick is that the dropped mag still visibly shows bullets inside. Still, to quote one Jay, "I think I just filled the cup."
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doomfiend
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Re: [SPRITES] Spriting Carnival!!

Post by doomfiend »

osjclatchford wrote:"Damn"
dnf_1911_gold(2).PNG
"that's the second time those alien bastards shot up my ride..."
if you finish that. I will love you forever

Edit:

Oh thats an attachment... and doesn't like quotes D:
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Slax
... in rememberance ...
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

TheRailgunner wrote:
Sgt. Shivers wrote:Image
So i've been hanging out with marty lately...
My only nitpick is that the dropped mag still visibly shows bullets inside. Still, to quote one Jay, "I think I just filled the cup."
WHOOPS!

Well, only the full size Uzi fires from open-bolt only. Micro and Mini variants can apparently fire from both open and closed. Gun nerding. :wub:
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

The bullets in the mag when it's taken out could happen when there is still bullets inside I guess. I have never seen it in a mod, and would like to.

No Bullets:

*Drop mag and put new one in*

Bullets:

*Take mag out for later use and put new one in*
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The Zombie Killer
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Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

Carbine Dioxide wrote:The bullets in the mag when it's taken out could happen when there is still bullets inside I guess. I have never seen it in a mod, and would like to.

No Bullets:

*Drop mag and put new one in*

Bullets:

*Take mag out for later use and put new one in*
I've done that before, but the code was mostly a hackjob and if I were to do it again it'd be much better
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

some more progress on the summoner

Image
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

looks like waving it's arm for groove, not wiggling around and threatening it's enemy. but yeah, i can understand about that movement, though.
jmickle
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Re: [SPRITES] Spriting Carnival!!

Post by jmickle »

yeah the arms could maybe just wiggle a little instead of having such big movements.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

doomfiend wrote:
osjclatchford wrote:...duke pistol..."
if you finish that. I will love you forever

Edit:

Oh thats an attachment... and doesn't like quotes D:
duke forever gun2.PNG
worth love?

fixed up the odd grey pixels and did a duke3d style tilted recoil anim and muzzle flashes...
oh, and in case anyone wonders, the original 1911 sprite is by doomnukem
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

osjclatchford wrote:fixed up the odd grey pixels and did a duke3d style tilted recoil anim and muzzle flashes...
oh, and in case anyone wonders, the original 1911 sprite is by doomnukem
Duke 3D doesn't have a "tilted recoil" like this, not at all.
Image
As you can see, the perspective is maintained and it mostly (if not only) rotates on the y-axis in 3D space. This looks as if it's rotated on all three axis.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

yeah but thats kinda what I meant. :roll:

its not possible for me to manage that kind of image when I'm basing the sprite on work that does not share that perspective...
i'm not that skilled...
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

osjclatchford wrote:yeah but thats kinda what I meant. :roll:

its not possible for me to manage that kind of image when I'm basing the sprite on work that does not share that perspective...
i'm not that skilled...
Given the source there really isn't much you can do to aside from drawing a new sprite, but with the right tools you can break the first sprite down and make it into a new shape.
Image
This image clearly has problems, but if it's only displayed for a few ticks you'll only notice the general shape of it.

This was done by splitting the first sprite into different parts: The back, the side, the top, and the rounded corner of the barrel. These were then adjusted with the Perspective tool, shifting the left side of each part (except the back) up. Next, to make it larger, I scaled it up 2x using the XBR 2x or HQ 2x filter in Image and then scaled it back down to a more desirable size. Then I made a palette from the first sprite and used that to index the edited sprite and made some pixel edits here and there to try and clean it up.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

err... ok but I'm not going to do all that... I'm not even going to use it... its kinda just a doodle...

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