was messing around with some sprites and ended up frankenspriting this thing to life. It's my attempt at making an H.E.C.U soldier from Half Life. Made from the Carbine Marine skin from MarineSkinsv7 (The_Funktasm and Ghastly_dragon) and the Elite Guard from realm667 (Enjay, Globe, Gothic)
LossForWords wrote:uh, here's some sawn offs and a chotgun.
That second sprite makes me want to make a mod where there's a second more powerful set of shells that can be loaded, but they have a chance of breaking your shotgun when you fire them.
I'm doing an accurate version of Gifty's Smooth Doom (By accuracy I mean MORE smoother pistol, shotgun and SSG animations and correspondence of offsets and speed of some weapon sprites to original. Also, it's compatible with Zandronum and old versions of GZDoom). Some minutes ago I made enhanced version of SSG based on shotgun's first sprite from press-release of Doom 1. After this I've been inspired by SSG's first sprite from Doom Raro and made a second version. Now I need to choose, which of these sprites would be better for my version of Smooth Doom.
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Last edited by EmperorGrieferus on Thu Jan 31, 2019 3:24 pm, edited 1 time in total.
EmperorGrieferus wrote:I'm doing an accurate version of Gifty's Smooth Doom (By accuracy I mean MORE smoother pistol, shotgun and SSG animations and correspondence of offsets of some weapon sprites to original. Also, it's compatible with Zandronum and old versions of GZDoom). Some minutes ago I made enhanced version of SSG based on shotgun's first sprite from press-release of Doom 1. After this I've been inspired by SSG's first sprite from Doom Raro and made a second version. Now I need to choose, which of these sprites would be better for my version of Smooth Doom.