[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
el armadillo2
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Re: [SPRITES] Spriting Carnival!!

Post by el armadillo2 »

ThrashfanBert1994 wrote:Here is a new Sprite of a marine welding a machine pistol from doom box art
Good job!
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

Gracias el armadillo
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MyNameIs
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Re: [SPRITES] Spriting Carnival!!

Post by MyNameIs »

a "widow's kiss" weapon from owerwatch

Image

animation
Spoiler:
huge amount of sprites
Spoiler:
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Rachael
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Re: [SPRITES] Spriting Carnival!!

Post by Rachael »

MyNameIs wrote:a "widow's kiss" weapon from owerwatch
That's really well done. The only comment I have is the scope graphics ignore the 1:1.2 aspect ratio scaling done by the Doom engine - which makes the targeting system look elongated and oblong.
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skyrish10
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Re: [SPRITES] Spriting Carnival!!

Post by skyrish10 »

MyNameIs wrote:a "widow's kiss" weapon from overwatch

Image
Wow, finally a overwatch weapon with doomguy hands, can you do the rest of the overwatch weapons, mine had got ripped the Tracer's pistol?

i wish there would be a gameplay mod based on this...
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Exeor
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Re: [SPRITES] Spriting Carnival!!

Post by Exeor »

I did this Cyber-Mancubus just for fun in my free time weeks ago, I will probably change the green skin for the normal orange mancubus.

Image
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Image
Someone (kinsie?) sent me a screenshot of the centered Grenade Launcher from Doom 4.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

cool!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Exeor wrote:I did this Cyber-Mancubus just for fun in my free time weeks ago, I will probably change the green skin for the normal orange mancubus.

Image
Not a big fan of the armor's outlines, but it looks cool nonetheless!
Sgt. Shivers wrote:Image
Someone (kinsie?) sent me a screenshot of the centered Grenade Launcher from Doom 4.
And you just improved it real nicely!
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MyNameIs
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Re: [SPRITES] Spriting Carnival!!

Post by MyNameIs »

Eruanna wrote:the scope graphics ignore the 1:1.2 aspect ratio scaling
wow. i didn't notice that.. somewhy. i'll fix that.
skyrish10 wrote:i wish there would be a gameplay mod based on this...
that's gonna be very difficult for me, with all that crazy mechanics, like genji's bullet reflection or widow's grappling hook.
i've made tracer and d'va a while ago though. (except sprites are bad)
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Rachael
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Re: [SPRITES] Spriting Carnival!!

Post by Rachael »

Genji's reflection will be easier with ZScript. I am not sure whether or not +REFLECTIVE has been ZScriptified yet, or not, but if it has, then it would be quite easy to change it to reflect directly towards the player's crosshair.

The grappling hook will be a bit of a challenge, yes, but I don't think it will be too bad. I remember back in 2010 or so I was helping with Paranoid and managed to get somewhat of a system working for an actual latching barnacle. Unfortunately I never finished it, as it was getting too complicated and I was not able to customize it within the restrictions of the ZDoom engine at the time (which I think now, is much more flexible).

I see you managed to get rewind working for Tracer - I am curious how you did that, though - do you track the player's movements and store them in an array or something? :)
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MyNameIs
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Re: [SPRITES] Spriting Carnival!!

Post by MyNameIs »

Eruanna wrote:I see you managed to get rewind working for Tracer - I am curious how you did that, though - do you track the player's movements and store them in an array or something? :)
yea, that's an invisible actor that moves like player, but with 3 second delay.
it's a very dumb and long script, which
Spoiler:
i really believe that it's possible to do that better.
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Rachael
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Re: [SPRITES] Spriting Carnival!!

Post by Rachael »

That is amazing. What I thought you might've done was do something very similar to that via ACS using an array.
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skyrish10
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Re: [SPRITES] Spriting Carnival!!

Post by skyrish10 »

MyNameIs wrote: that's gonna be very difficult for me, with all that crazy mechanics, like genji's bullet reflection or widow's grappling hook.
It's Better without or less crazy mechanics and make it a simple weapons mod with Doomguy carrying Overwatch weapons
DIMOShunter
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Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

_20170122_190555.JPG
look great with hq4x resize

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