[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
I have something in mind...
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Re: [SPRITES] Spriting Carnival!!
Holy shit please finish that.
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Re: [SPRITES] Spriting Carnival!!
Gothic wrote:I have something in mind...
Spoiler:
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Re: [SPRITES] Spriting Carnival!!
once again, 'SO AUSOM!'The Zombie Killer wrote:Gothic wrote:I have something in mind...
Spoiler:
seriously, i really never seen that idea before. but he sure needs some recoloring, but that's a nice franken sprite you got there.
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Re: [SPRITES] Spriting Carnival!!
Kind of a WIP, since I'll need to add some cables connecting the missile launchers with the glass tubes and tweak some pixels in the firing sequence
Spoiler:Yep, those things on his back are supposed to be glass tubes. Also I restricted myself to the Doom palette for this, that's why he looks kind of weird
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Re: [SPRITES] Spriting Carnival!!
ah-ha, that kind of tube i see. so, he does fires plasma balls instead? dropping tubes would be helps for collecting ammos or items.
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Re: [SPRITES] Spriting Carnival!!
Well, I kinda tried Hacx-handing the Doom pistol...
EDIT: I was thinking of doing a full set if anyones interested.
Last edited by eclipse on Fri Nov 14, 2014 6:47 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Hey, that looks real nice!Ultamilotic wrote:
Well,I kinda tried Hacx-handing the Doom pistol...
EDIT:I was thinking of doing a full set if anyones interested.
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Re: [SPRITES] Spriting Carnival!!
Thanks, I'm (very) new to spriting
Last edited by eclipse on Sun Nov 16, 2014 10:35 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
did these today:
basically I decided to do the water version to replace tnt and pultonia's water texture as I felt the original doom slimefalls look to be designed to represent a viscous-gooey material. this, to me, looked odd when representing water. (plus I just wanted to see how the duke texture looked in tnt ) then i did the green version for kdizd as the kdizd slimefall looked kinda over-bright. then I noticed that darkening2.wad had another slimefall recolour for the lava but the colour of this did not really match the lava flat all that well so I knocked up a new lava-fall and then at this point I thought, to hell with it, why not do a blood and brown version too! LOL!
feel free to use.
! - a note i'd add is that these textures look less convincing over large areas. for example try the green slime on D2map30 and you'll see what I mean. however, with that in mind, this texture looks great on the slimefalls in kdizd...
duke waterfall re-colours for DooM!basically I decided to do the water version to replace tnt and pultonia's water texture as I felt the original doom slimefalls look to be designed to represent a viscous-gooey material. this, to me, looked odd when representing water. (plus I just wanted to see how the duke texture looked in tnt ) then i did the green version for kdizd as the kdizd slimefall looked kinda over-bright. then I noticed that darkening2.wad had another slimefall recolour for the lava but the colour of this did not really match the lava flat all that well so I knocked up a new lava-fall and then at this point I thought, to hell with it, why not do a blood and brown version too! LOL!
feel free to use.
! - a note i'd add is that these textures look less convincing over large areas. for example try the green slime on D2map30 and you'll see what I mean. however, with that in mind, this texture looks great on the slimefalls in kdizd...
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Re: [SPRITES] Spriting Carnival!!
that's pretty amazing also sick job there! nice work!
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Re: [SPRITES] Spriting Carnival!!
many thanks. I just tried the blood-falls out on the bloodfalls map and on the tnt steelworks map and it looks great! so glad I did these now.Captain J wrote:that's pretty amazing also sick job there! nice work!
*EDIT*
however that said I just had a look through hedrox2.wad and found lava and mud waterfall textures in the original slimefall doom style and these look just as good if not a better colour-match than mine. in fact I'm now using the lava one for darkening2. however when map building I can see no reason not to use both textures. the slimefall versions for slow-moving jollop and my versions for faster liquids?
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Re: [SPRITES] Spriting Carnival!!
Heres my first sprite rip.
This was a bitch to do because its from a DS rom. I hand ripped this all myself
This was a bitch to do because its from a DS rom. I hand ripped this all myself
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Re: [SPRITES] Spriting Carnival!!
Ah yes... the art of sprite ripping, very few can master it.