[DoomCRAP] ZDoom Font Generator

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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Tormentor667
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Post by Tormentor667 »

Wow, that's cool :) So you can create your custom font lumps with this? Out of already existing true types or what?!
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Enjay
 
 
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Post by Enjay »

I'm really looking forward to messing around with this once a Windows build is available. :)
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Project Shadowcat
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Operating System Version (Optional): Windows 11
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Post by Project Shadowcat »

Tormentor667 wrote:Wow, that's cool :) So you can create your custom font lumps with this? Out of already existing true types or what?!
As far as I see, you USE a TrueType font to create a FON2 file for ZDoom.
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Shadelight
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Post by Shadelight »

This looks cool! I hope you'll be able to pick your own colors too...:p
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Tormentor667
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Post by Tormentor667 »

Awesome :)
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.+:icytux:+.
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Post by .+:icytux:+. »

yeah :D now think about every wad having a diffrent really cool font :D
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Unknown_Assassin
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Post by Unknown_Assassin »

Awesome project. :D Looking forward to this.
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Nash
 
 
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Post by Nash »

We'll not get a working version for Windows until a kind programmer steps in.
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bagheadspidey
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Post by bagheadspidey »

Nash wrote:We'll not get a working version for Windows until a kind programmer steps in.
ok, ok, i'll boot into windows. ugh.
RazTK
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Post by RazTK »

Well, I built a unicode build of wxLua, but when I run doomfontgen I get this error:

Code: Select all

---------------------------
wxLua Error
---------------------------
lua: Error while running chunk
wxLua: Expected a string or wxString for parameter 2, but got 'no value'.
stack traceback:
	[C]: in function 'GetXRCID'
	script\doomfontgen.lua:396: in function 'main'
	script\doomfontgen.lua:576: in main chunk
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bagheadspidey
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Post by bagheadspidey »

Raz, you built a slightly older version of wxLua than i did. GetXRCID was changed to a static function in the newer version. You could compile the newer version (the one in cvs works) or you could change all the calls to GetXRCID to use a : instead of a .
RazTK
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Post by RazTK »

I'll try to get a newer snapshot of the source (I saw they have that on the site) and see how it goes.

EDIT: Still have the same problem as your release, all the characters are messed up. Perhaps I'm doing something wrong here...
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bagheadspidey
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Post by bagheadspidey »

RazTK wrote:I'll try to get a newer snapshot of the source (I saw they have that on the site) and see how it goes.

EDIT: Still have the same problem as your release. All the characters are messed up. Perhaps I'm doing something wrong here...
That's weird. I'm setting up a build right now, we'll see how it goes... I might have to scrap the unicode stuff for the first release.
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randi
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Post by randi »

bagheadspidey wrote:so windows graphics handling routines cannot handle unicode strings _at all_?
Windows Unicode support is based entirely around UCS-2 (two-byte characters), not UTF-8. It may have been extended to support UTF-16 when that specification was formalized, but I don't know.
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Nash
 
 
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Post by Nash »

bagheadspidey wrote:ok, ok, i'll boot into windows. ugh.
You'll get a lot more people here using your software if you do a Windows build, trust me. =D

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