Hello Everybody!
First I'm a newbie and this is my first Doom project.
I'm moding Wolfenstein 3D too, but now I want to do something special = Moding Doom.
My ideas is:
- Episode 4 easier
- Intermission screens for Episode 4 and 5
- New soundtracks
- New weapons, monsters
- New Episode
I'm interested what do you think and what's your opinion about this project.
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It may be a little too ambitious for a doom wad, but i was always interested in a sort of monster hunter inspired wad, boss fight focused, hub level to do your shopping and crafting, gaining materials to make better gear, Co-op focused.
One weapon mod idea I have is a Mass Effect 2 weapon wad. ME3 had more weapons sure, but I think ME2's size is a good starting point and would be easier to do.
I can't seem to keep away from modding this game lately. Back in the day, I made a wonky first person shooter of Splatterhouse in Game Maker, using Splatterhouse assets to make it look as authentic as possible. Here's the first level:
And here's the remake in the Doom engine, courtesy of DoomBuilder2 and Decorate:
I'd like to finish it, but who knows if I will. Posted it here since I don't really know if it's enough to warrant its own thread.
I don't like the fact that the enemies in Doom and Doom 2 have "unfair" advantages, like homing missiles (Revenant) or explosive fire based on line-of-sight (Archvile), so I'd like to see a mod where Doomguy gets his hands on:
A Revenant shoulder cannon that spits out a variation of that classic homing projectile (maybe using an edit of HacX's Cryogun)
Gloves/Goggles that grant him powers similar to the Archvile (minus the resurrection, perhaps)
Since Tourettes-Doom is pretty much finished, and all I'm doing now is working on small touches and fixes, I got an idea for a quite large mod.
My mod's name, is OVERLOAD. Since the mod's aim is to OVERLOAD your inventory, making it harder for you to select which ever weapon, but still have a huge variety of good weapons to use.
The estimated number of weapons I may have by the end, is an expected number of 75+ weapons.
I already have the idea planned out, and what weapons I'll be adding. Each weapon spawn will have multiple category's to it.
The Shotgun spawn will consist of:
- Pump-Shotty's
- Auto-Shotty's
- Revolvers
- SMG's
The Super Shotgun spawn will consist of:
- Double-Barrel Shotty's
- More gimmicky shotguns ( like a pump action quad barrel shotgun. )
- Heavy Auto-Pistols
The Chaingun spawn will consist of:
- Assault Rifle's
- Machine Gun's
- Multi-Barrel Auto weapons ( like chaingun's, gatling guns, minigun's, etc)
The Rocket-Launcher spawn will consist of:
- Heat-Seaking Rocket-Launchers
- Basic Rocket-Launchers
The BFG9000 spawn will consist of:
- Duel Wielded BFG's ( i did this in tourettes doom. wasn't too happy with the result. I'm going to attempt to make it better. )
- Mega Multi-Barrel Auto-Weapons ( like a chaingun rocket launcher )
- Normal BFG's
Some other mechanics can consist of:
- Using a shield from one of those heretic or hexen games. I don't really know since I never played them in years. I just found a doomguy shield sprite recently on a weapon hand template forum. ( replaces chainsaw spawn )
- Using a quick plasma knife ( replaces chainsaw spawn )
- Using a quick WW-Terror style taser, but sets enemies on fire. ( replaces chainsaw spawn )
List of mechanics I plan to admister to or already admistered to this Terrorists styled mod:
-taser that sets adversaries on fire
-a 9mm handgun with a silencer attachment (disabled by default)
-an dedicated unarmed/taser button
-armour counts as protection and guns still act like getting shot without armour, like Vanilla Doom
-an dedicated inventory menu that can be activated by pressing I on your keyboard. (clothes change the first person sprites)
-an option for two playable characters each time you start a new game.
-an gripping plot which will be available soon. (Shareware Episode coming to a PC near you!)
-option to play via the new levels (by putting weapons and enemies with the new levels) or with the default levels (Play using a megawad like Fragport, a recommended choice) by using the weapons and enemies only addon
The full mod features (designed as a late 90's info gag):
-over 9 new levels per episode, thus combining over 39 levels!
-over 10 new weapons designned for some true terrorist butt-kicking!
-2 characters with their own abilities!
-featuring multiplayer on MPlayer, Wireplay and TEN by local area network and by the Internet!
-14 new enemies!
-38 new background music tracks!
Coming soon on November 1998 (True release date: Unknown)!