ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: ZDoom project ideas you have

Postby wildweasel » Mon Oct 08, 2018 8:52 pm

MaxRideWizardLord wrote:I don't exactly understand why it has to be particularly a mod with girls though, but alright. I mean, magical mods are by itself are extremely rare, especially the ones that are based of pure magic and lack of any other means of attack, if any at all.

It's not just that the attacks are all magic based; the Magical Girl concept has a lot of specific conventions tied to it. Magical Girls are to Mages, as Power Rangers (or similar suited stuntmen) are to regular ordinary martial artists. It's all in the flavor.
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Re: ZDoom project ideas you have

Postby Matt » Tue Oct 09, 2018 9:01 pm

When I first read the prologue to Shattered Starlight one of my first thoughts was "Farah is magical girl Doomguy" (and also "This is the greatest fucking webcomic I've seen in a long time" and I'm pretty sure those thoughts were related)...
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Re: ZDoom project ideas you have

Postby MaxRideWizardLord » Fri Oct 12, 2018 9:39 pm

wildweasel wrote:
MaxRideWizardLord wrote:I don't exactly understand why it has to be particularly a mod with girls though, but alright. I mean, magical mods are by itself are extremely rare, especially the ones that are based of pure magic and lack of any other means of attack, if any at all.

It's not just that the attacks are all magic based; the Magical Girl concept has a lot of specific conventions tied to it. Magical Girls are to Mages, as Power Rangers (or similar suited stuntmen) are to regular ordinary martial artists. It's all in the flavor.


I'm not familiar with this "magica girl" genre\stigma\whatever, and why it can be same with "magical boy". It did really confuse me as to why it necessarily has to be a "girl" for him, although I named one mod that has female character as classes and they have some kind of supernatural power to them. Why it has to be of specific gender to be of specific concept\playstyle? The gender should means nothing in vidya.

The point still stands, there are barely any magical mods at all, if any. I'd like if there were more, especially on pure magic and no stuff like martial arts nor weapons, and didn't just fell to any of the fictional category like "power ranger" or "magical girl" or whatever.
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Re: ZDoom project ideas you have

Postby wildweasel » Sat Oct 13, 2018 12:25 am

MaxRideWizardLord wrote:The point still stands, there are barely any magical mods at all, if any. I'd like if there were more, especially on pure magic and no stuff like martial arts nor weapons, and didn't just fell to any of the fictional category like "power ranger" or "magical girl" or whatever.

Okay, I'm not disputing that there aren't a lot of mods that have magical anything, but have you never heard of Sailor Moon? Because that, I assume, is the flavor they're going for up there, not just "it has magic in it," but more of the "young girl transforms into a Dealer of Justice, to Punish the Evildoers in the Name of the Moon" or however that goes. Again, it's all about the flavor.

You want a mod that's just "here's some spells", feel free to make one.
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Re: ZDoom project ideas you have

Postby Rachael » Sat Oct 13, 2018 1:42 am

MaxRideWizardLord wrote:I'm not familiar with this "magica girl" genre\stigma\whatever, and why it can be same with "magical boy". It did really confuse me as to why it necessarily has to be a "girl" for him, although I named one mod that has female character as classes and they have some kind of supernatural power to them. Why it has to be of specific gender to be of specific concept\playstyle? The gender should means nothing in vidya.

The point still stands, there are barely any magical mods at all, if any. I'd like if there were more, especially on pure magic and no stuff like martial arts nor weapons, and didn't just fell to any of the fictional category like "power ranger" or "magical girl" or whatever.

MaxRideWizardLord wrote:Why it has to be of specific gender to be of specific concept\playstyle?

I don't know, maybe you should answer your own damn question here. This shouldn't even be an issue.

In fact - just drop it. I will not ask you again.
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Re: ZDoom project ideas you have

Postby Arctangent » Sat Oct 13, 2018 1:51 am

I've definitely had the idea of something that's strongly mahou shoujo with a dash of Final Fantasy X-2 splashed in, where you play as a girl that has a different transformation and fighting style with every "weapon." It's not something I've seriously approached, though, because it'd require resources up the ass. And it wouldn't really be right without someone with a really anime voice shouting out "HENSHIN" and various attack names, but I don't really have an anime voice ( or at least, the right anime voice ) nor the money to really toss around for something like that.
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Re: ZDoom project ideas you have

Postby Captain J » Sat Oct 13, 2018 2:14 am

I say, what a magical view i'm seeing right now...
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Re: ZDoom project ideas you have

Postby GAA1992 » Sat Oct 13, 2018 11:38 am

Here's my latest idea. I don't want to make it fade away in case i lose motivation for it. I also need to work it a lot before i get it into pratice.

It's a monster pack called "Checkmate". The thing is simple:

Doom monsters with chess-ish rankings. Each of these rankings (pawn, knight, rook, bishop...) affect their stats and attacks, and will be represented by a symbol above the monster head; say, a pawn cacodemon fires a projectile that's roughly similar to the original. A rook cacodemon can fire a projectile that explodes on a "+" pattern, launching 4 more projectiles. A Bishop acts the same, but the projectile explodes on a "X" pattern. The projectiles will be stronger according to the ranking too. Things included on the plan are also:

- Capablanca rankings (Chancellor and Archbishop)
- All monsters with Black and White versions of themselves (With Black variants taking more time to act, given the chess rules. Either that could be achieved by a slower A_Look time or a Bigger A_FaceTarget during the attack states).

I haven't noted down too much. If anybody's interested on details, i am open to discussion :)
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Re: ZDoom project ideas you have

Postby Vostyok » Sat Oct 13, 2018 11:56 am

Lol. If a 'pawn' finds it's way to the level exit, it turns into a QUEEN, and comes back to rek you.

Could a novel concept, anyway. :D
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Re: ZDoom project ideas you have

Postby GAA1992 » Sat Oct 13, 2018 12:34 pm

Or, a "king" could have a rook mob around to protect him, if so he desires :D
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