wildweasel wrote:MaxRideWizardLord wrote:I don't exactly understand why it has to be particularly a mod with girls though, but alright. I mean, magical mods are by itself are extremely rare, especially the ones that are based of pure magic and lack of any other means of attack, if any at all.
It's not just that the attacks are all magic based; the Magical Girl concept has a lot of specific conventions tied to it. Magical Girls are to Mages, as Power Rangers (or similar suited stuntmen) are to regular ordinary martial artists. It's all in the flavor.
MaxRideWizardLord wrote:The point still stands, there are barely any magical mods at all, if any. I'd like if there were more, especially on pure magic and no stuff like martial arts nor weapons, and didn't just fell to any of the fictional category like "power ranger" or "magical girl" or whatever.
MaxRideWizardLord wrote:I'm not familiar with this "magica girl" genre\stigma\whatever, and why it can be same with "magical boy". It did really confuse me as to why it necessarily has to be a "girl" for him, although I named one mod that has female character as classes and they have some kind of supernatural power to them. Why it has to be of specific gender to be of specific concept\playstyle? The gender should means nothing in vidya.
The point still stands, there are barely any magical mods at all, if any. I'd like if there were more, especially on pure magic and no stuff like martial arts nor weapons, and didn't just fell to any of the fictional category like "power ranger" or "magical girl" or whatever.
MaxRideWizardLord wrote:Why it has to be of specific gender to be of specific concept\playstyle?
GAA1992 wrote:...It's a monster pack called "Checkmate". The thing is simple:
Doom monsters with chess-ish rankings....
GAA1992 wrote:Here's my latest idea. I don't want to make it fade away in case i lose motivation for it. I also need to work it a lot before i get it into pratice.
It's a monster pack called "Checkmate". The thing is simple:
Doom monsters with chess-ish rankings. Each of these rankings (pawn, knight, rook, bishop...) affect their stats and attacks, and will be represented by a symbol above the monster head; say, a pawn cacodemon fires a projectile that's roughly similar to the original. A rook cacodemon can fire a projectile that explodes on a "+" pattern, launching 4 more projectiles. A Bishop acts the same, but the projectile explodes on a "X" pattern. The projectiles will be stronger according to the ranking too. Things included on the plan are also:
- Capablanca rankings (Chancellor and Archbishop)
- All monsters with Black and White versions of themselves (With Black variants taking more time to act, given the chess rules. Either that could be achieved by a slower A_Look time or a Bigger A_FaceTarget during the attack states).
I haven't noted down too much. If anybody's interested on details, i am open to discussion
GAA1992 wrote:...It's a monster pack called "Checkmate"...
TheSeventh wrote:The first thing that came to mind was some sort of limiter on an actor's routine based on a "turn" where it can take damage and assign targets outside of it's turn but cannot attack or move until allowed to do so (I'm thinking a periodic map script on a loop) with two separate factions performing on opposite turns. This would lead to massive waves of projectiles firing from one color or team all at once only for all of the units to pause and the enemy to do the same.
EDIT: I went off to read another thread and had an epiphany. You might be able to achieve the effect I'm referring to by having a constant timefreeze active and switching the monsters on a particular team's NOTIMEFREEZE flag through a script and reswitching it when it's not their turn.
It would be like some sort of odd ZDoomWars chess.
Assassin of Purity wrote:Sounds like a very interesting project.
Tartlman wrote:Seems like a pretty neat idea. However, you'd probably want the rook to have something that makes it more powerful than the bishop, as in chess that's a thing.
Damage would be the simplest way, but maybe you could change things up. For example, it would be pretty cool if a rook demon intermittently emitted cross shapes.
Apart from that, this sounds like it would be really fun and hectic
With white and black monsters, maybe you could add give black monsters more health as well, since black plays slightly more defensive.
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