hi-resolution sprites

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

I wonder why JDoom uses (32-bit RGBA) TGA. It's as bad as BMP... (PNG also is 32-bit if you want ;-))
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randomlag
Posts: 405
Joined: Thu Jul 17, 2003 10:10 pm

Post by randomlag »

Hirogen2 wrote:I wonder why JDoom uses (32-bit RGBA) TGA. It's as bad as BMP... (PNG also is 32-bit if you want ;-))
IIRC, it also uses PNG.

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