Thing_Raise woes!

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CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Thing_Raise woes!

Post by CaptainToenail »

Image

Why does it not like it? The zombies have a thing id of 77, so that they should be resurrected when the script is activated.
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HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Need more information.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Post by CaptainToenail »

when I press compile the little red icon appears next to the Thing_Raise section, it says:
Line 32 in file "script.acs" ...
script.acs:32: Function thing_raise is used but not defined.

The ACS compiler did not compile your script.
Have I written it out correctly? I think I have.
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HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Make sure the first line of your script is #include "zcommon.acs". If that doesn't fix it, download the latest version of ACC here and extract it over the top of your existing ACC files. (They may be found in your editor's home directory if you're compiling scripts directly from a map editor) Then try again.
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