1) Follow to player straight away
2) Stop - Like guard until will move if saw monsters or call command follow or attack
3) Attack - Go attack anywhere
If you can

Cool Thanksbungholio wrote:Not that I asked you for permission, but to unknownna, I snooped into the bots to figure out how to make them work for heretic and hexen since I wanted to get them working in those games too. If you want to mess around with them since they aren't completely correct since I don't know exactly what I'm doing, feel free to do so.
For the Heretic coop bots:
summon cHtw format
c = color, so G = green, R = Red, Y = Yellow, and B = Blue
The H is always H for Heretic
t = makes the weapon the tomed version if you put the T there, or don't include the T if you don't want it tomed.
w = the weapon. 2 = Elf Wand, 3 = Ethereal Crossbow, 4 = Dragon Claw, 5 = HellStaff, 6 = Phoenix Rod, 7 = FireMace
I didn't get the tomed Elf Wand quite right. I couldn't get the tomed Dragon Claw to spawn Rippers when I fired, so I just removed it. The firing speed of the tomed phoenix rod might seem a little slow, but my earlier attempts at speeding it up made the game laggy. I didn't make a normal bot with the normal firemace, because there's already an elfwand, dragonclaw, and hellstaff. It would be like taking one of them 3 and making it bounce a little, seemed pointless.
So BHT7 will give you a blue heretic player that only shoots tomed cannons.
RH4 will give you a red heretic player that only shoots with the dragon claw.
For the Hexen coop bots:
summon cw format
c = either C for Cleric, F for Fighter, or M for Mage
w = the weapon. 1 = Mage's Wand, 2 = Cleric's Serpent Staff or Mage's Frost Shards, 3 = Cleric's Firestorm or Fighter's Hammer or Mage's Lightning, and 4 = Cleric's Wraithverge thing or Fighter's Quietus or Mage's Bloodscourge
The cleric's serpent staff gives you poison damage and takes away 1 HP every hit. I couldn't figure out how to make the cleric's firestorm not hurt. I also couldn't get the cleric's wraiths to not hurt you if you are in their way. The fighter works fine. The mage's iceshards kill monsters, but it won't freeze them for some reason. I tried changing the projectile for the ice shard to that weird ice monster's ice shard to see if that fixed it, but monsters still died without freezing. The mage's lightning attack can hurt you if you're in the way. The mage's bloodscourge works perfect.
I don't know exactly what I'm doing, so I couldn't figure out how to make the bots immune to your hits so they will die if you attack them. I would have gotten them to work for strife too, but I don't have strife.
I'm curious as to where you find this concrete definition of a bot, as I don't find you qualified to tell me what is or isn't a bot.For anyone who is calling these bots/AI, they are NOT! These actors lack certain fundamental properties that would classify these as bots/player simulations:
And as for this, how can you possibly think that respawns keep balance in tact? As long as you can respawn, you CAN'T lose, thus there is no balance, whatsoever. Being able to summon these bots to your side instantly only removes the travel time a player would go through after death, yet there is still no or less balance.3) Their death is not like a player's; if they die, you do not wait for them to respawn and catch up, you simply summon another one again and again, destroying any monster/item balance the level you are playing might have had
The definition of a "bot" with regards to first person shooters since at least the days of Quake has been a computer controlled player. That means the "bot" must be a player in all respects except that they are being commanded by a computer, and not an actual person.Tenement Funster wrote:I'm curious as to where you find this concrete definition of a bot, as I don't find you qualified to tell me what is or isn't a bot.
That's exactly what they are. They don't quite fit the definition of the average bot.Virgil wrote:These are a few others, but those are the important ones. Those 4 things have to be fixed, otherwise they are just friendly, summonable monsters with fancy decorate code.
I managed to pick up all the information you stated from the first post I responded to. Your definition of a bot holds as much authority as Virgil's, while being just as meaningless as of right now.Zippy wrote:The definition of a "bot" with regards to first person shooters since at least the days of Quake has been a computer controlled player. That means the "bot" must be a player in all respects except that they are being commanded by a computer, and not an actual person.Tenement Funster wrote:I'm curious as to where you find this concrete definition of a bot, as I don't find you qualified to tell me what is or isn't a bot.
This isn't about authority, and it isn't my definition. It's about terminology. "Bot" is an actual term, and that's how it is defined.Tenement Funster wrote:I managed to pick up all the information you stated from the first post I responded to. Your definition of a bot holds as much authority as Virgil's, while being just as meaningless as of right now.