[Nothing to see here] Hot Decal on Decal Action!
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Hot Decal on Decal Action!
Last edited by EarthQuake on Wed Dec 31, 2003 1:50 pm, edited 1 time in total.
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Reduce the console variable cl_maxdecals. Its default is 1024 and if you put that many decals on one wall bad things will happen. Maybe a second CVar cl_maxdecalsperwall would be useful because generally it's no problem to spread a lot of decals throughout the level but the limit per wall should be considerably lower.
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Just make sure the total max decals thing is still in there too. If you have 100 different walls with 200 decals on each one, the result wouldn't be too nice.EarthQuake wrote:Graf Zahl, that is a good idea.
Once so many decals are on a wall, start deleting the ones on that wall with the lowest index. The same thing, of course, would apply throughout the level, but only after the decals on that pariticular wall have been accounted for.
This would prevent decals on another wall from disappearing if you were shooting a totally different wall.
Hope that makes sense.
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