Psxdoom

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Unknown_Assassin
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Location: Where dead carcasses lie

Post by Unknown_Assassin »

HotWax wrote:
For future reference, could you please upload your files to a site that isn't full of fail?
ZShare works for me. Are you saying that the site fails because you can't download the file or is it something else?
unknownna
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Post by unknownna »

Nice colour lightning there DoomKn1ght. However, I think it's very dark to the point where I can't see anything. Could be because of my gamma is set at 1.0.
DoomKn1ght
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Post by DoomKn1ght »

the original is dark. Its matter of settings but its better to play this with gzdoom
I went into problem because some color are not really visible
I must increase contrast it look like strange when you do this
I cannot find the right gamma and brightness value
try find a right gamma for zdoom.

I use zshare because i never had problem and you don't need to register
but suggest me something that work for you I must update
it because there is bugs to fix and the library dont work because of a little error sorrry for this.
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HotWax
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Post by HotWax »

Unknown_Assassin wrote:ZShare works for me. Are you saying that the site fails because you can't download the file or is it something else?
The first time I clicked the link, it briefly showed the download page and then auto-forwarded me to a page I couldn't back out of that wanted my personal info. Screw that.

The second time, I quickly clicked on the "download now" link, which took me to a second download page that forwarded me on to a random spam site. The third time I quickly clicked on the download link, and then quickly clicked on the next link and was able to get it.

It shouldn't take three tries and a test of click speed to get to a usable download link, and require me to clear my cookies right afterwards to get rid of the dozen or so trackers they spammed me with. :roll:
Raz
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Joined: Fri Nov 04, 2005 9:30 am

Post by Raz »

Hm, I've been playing PS Final Doom now too. I started on this before PC Doom, and never noticed the differences till now. Revenants for example, are really slow and easy to kill. And the shotguns are far more powerful because you can use them at such long distances. Additionally the lack of a quicksave makes chaingun and shotgun zombies far deadlier. This is compounded when you're using a control pad and can't turn as quickly.

You can see how the shotgun was a massive improvement on the first PS Doom's, but it doesn't really compare to the PC version's.
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DoomKn1ght
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Post by DoomKn1ght »

Image

A nightmare spectre I made it a bit too bright though.
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Project Shadowcat
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Post by Project Shadowcat »

Though admittedly that makes for a great monster variation later on in another mod... I do think that it looks pretty cool.
unknownna
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Post by unknownna »

I'm glad you're trying to make a psxdoom tc DoomKn1ght. The nightmare spectre is green though. It is already in the psxdoom.pk3.
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Mechadon
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Post by Mechadon »

Oh wow yea, the PSX Final Doom SSG is 100x better looking than the regular PSX Doom SSG. I'd be ecstatic if someone is able to rip the sprites for it :)
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Chris Neilson
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Post by Chris Neilson »

DoomKn1ght wrote:Image

A nightmare spectre I made it a bit too bright though.
Nice nightmare spectre but need green nightmare color. any more level add color for psxdoom
map01
map02
map03
etc..
Lemonzest
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Post by Lemonzest »

This was the first doom i ever played and fell in love with, cant wait for a few more beta's
DoomKn1ght
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Post by DoomKn1ght »

http://youtube.com/watch?v=48AeT74ZjkI
Nightmare Spectre just look like a dark black shadow for me not green
the normal spectre however is slightly green though

a screen from epsxe:
Image


and the sprite I make:
Spoiler:
I found the one I made not enough dark

I put color where psx make say me they are, there some map part
that lack color but should I take liberty to put color
I know the value that are commonly used to emulate radiosity of
slime soulsphere etc.

Ican only put the final doom ssg if I had all frame :?


[EDIT]Kaiser is able to do rip gfx I still wait for a reply in doomworld
but I dont want abusing of it because it seems to be difficult
because they must be edited through a hex editor and they have to be uncompress
I check myself with hex editor in the exe and wad but Its too hard for me obviously if I known something to hex and c/c++ I could check into the exe
about the way nightmare spectre are handeled and write a custom shader
or something with a custom port same for the music that would avoid to have a 60 megs file due to music and nightmare sprites
but this is not really piossible
before I release fixed level and more I need to get into gimp scripting
because irfanwiew cant batch nightmare demion sprites as I want.
Lemonzest
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Post by Lemonzest »

dont know if this might help, but i found this, psx sounds dunno if its better then enjays version but this is nearly twice as big.

http://freshmeat.net/projects/doompsxsound/
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Unknown_Assassin
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Post by Unknown_Assassin »

@DoomKn1ght: Cool looking monster. :D
DoomKn1ght
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Post by DoomKn1ght »

@lemonzest: some sounds are missing and others are from resident evil
oddly

@ unknown assasin: thanks :)

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