[DECORATE] Monster Contest - Winners! (p12)

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Unknown_Assassin
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Post by Unknown_Assassin »

.+icytux+. wrote:umm... i was just wondering.. did anyone see my post about the infernaldemon???

nobody has given a comment about it
I found the monster DECORATE pretty interesting, but I think you should upload another Infernal Demon with the new sprites as well as adjusting the DECORATE to your liking.

@CaptainToeNail: There is a slight problem that I think you should fix. When you summon Maxibi and one hits a Maxibus with a MaxTorpedo, the other Maxibus will sometimes fire its plasma balls at the first Maxibus. It will keep firing until that Maxibus dies.

I enjoy the projectile sprites though. :)
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Ghastly
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Post by Ghastly »

Speaking of bugging people too look at their monster, did anyone see the updated Bezekira?
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Unknown_Assassin
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Post by Unknown_Assassin »

Ghastly_dragon wrote:Speaking of bugging people too look at their monster, did anyone see the updated Bezekira?
Your monster is a little bit disfunctional. When it goes to its missile state, it can fire from its side or its behind. That needs to be fixed.
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Kate
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Post by Kate »

Unknown_Assassin wrote:When it goes to its missile state, it can fire from its side or its behind.
Need I say it...
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Ghastly
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Post by Ghastly »

Unknown_Assassin wrote:Your monster is a little bit disfunctional. When it goes to its missile state, it can fire from its side or its behind. That needs to be fixed.
I just tested it and didn't notice anything amiss (Circle-strafed it with Skulltag's TurboSphere). It FaceTargeted like normal.
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Unknown_Assassin
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Post by Unknown_Assassin »

Ghastly_dragon wrote:
Unknown_Assassin wrote:Your monster is a little bit disfunctional. When it goes to its missile state, it can fire from its side or its behind. That needs to be fixed.
I just tested it and didn't notice anything amiss (Circle-strafed it with Skulltag's TurboSphere). It FaceTargeted like normal.
I forgot to mention that your Bezekira must fight another monster.
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Ghastly
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Post by Ghastly »

Wow... Anyone have any ideas on how to fix that?
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Unknown_Assassin
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Post by Unknown_Assassin »

Ghastly_dragon wrote:Wow... Anyone have any ideas on how to fix that?
Looking at your DECORATE, you only have one A_FaceTarget and you have A_Jumps, which can screw your monster a little bit up. I think it should be more like this:

Code: Select all

   Missile:
       BEZE A 0 bright A_JumpIfCloser(384, 9)
       BEZE G 6 bright A_FaceTarget
       BEZE HHH 3 bright A_CustomMissile(BezekiraBlastGhost, 30, 0, random(-4, 4))
       BEZE H 0 bright A_Jump(128, 2)
       BEZE H 0 bright A_SpidReFire
       Goto Missile+2
       BEZE G 6 bright A_FaceTarget
       BEZE H 6 bright A_CustomMissile(BezekiraBlast, 30, 0, 0)
       Goto See
       BEZE G 6 bright A_FaceTarget
       BEZE HHH 4 bright A_CustomMissile("BezekiraGhost", 0, random(-80, 80), random(-10,10))
       BEZE H 0 bright A_Jump(192, 2)
       BEZE H 0 bright A_SpidReFire
       Goto Missile+8
       BEZE G 6 bright A_FaceTarget
       BEZE C 0 bright A_PlaySound("monster/dogatk")
       BEZE C 35 bright A_SkullAttack
       BEZE D 10 bright A_Stop
       Goto See
I haven't tested it yet, but I'm busy at the moment, so you can try it yourself.
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.+:icytux:+.
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Post by .+:icytux:+. »

well... i dont care anymore if it would spoil anything if id post up the boss i made for zpack here... coz things are so silent there lately :/ so little time to work on our projects :D but IF someone dont want to spoil the fun and sneakpeak at the boss... feel free to not download it then :P...

heres tha link:
http://rapidshare.com/files/57756540/Spidyh.rar.html


the testmap is abit screwed up... but just kill the spiderdemon with iddqd and then Summon Infernalspider... (and take the iddqd off ofcourse :D)
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Ghastly
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Post by Ghastly »

Ah, thanks Assassin, that fixed it. I didn't think more FaceTargets would work, since CustomMissile is supposed to make it point at the target anyway.

http://www.badongo.com/file/4588885
CaptainToenail
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Post by CaptainToenail »

@CaptainToeNail: There is a slight problem that I think you should fix. When you summon Maxibi and one hits a Maxibus with a MaxTorpedo, the other Maxibus will sometimes fire its plasma balls at the first Maxibus. It will keep firing until that Maxibus dies.
:shock: Oh dear, why the hell would it do that? :lol:

I suppose I could add the +NOTARGET flag, is this all I can do or is it something to do with the actual missile itself?
Gez
 
 
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Post by Gez »

If the missile A_Explodes, then the maxibus is hurt by the blast radius. (Monsters are immune to their own projectiles, but not to blasts nor hitscan. See suicidal rocket zombies.)

Give them the +NORADIUSDMG and you won't have maxibus infighting, or even killing themselves by repeatedly firing their torpedoes into a nearby obstacle.
CaptainToenail
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Post by CaptainToenail »

Thanks!

updated, it's just got the new flag

http://www.badongo.com/file/4590728
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Mechadon
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Post by Mechadon »

http://www.zshare.net/download/4021934bec21b4/

I finally finished the NailBorg :)

------------

Code: Select all

Authors:  Brett "Mechadon" Harrell
	                Neoworm

This is a monster that I had been wanting to make ever since we added the Nailgun to SMDM.  The NailBorg is a cyborg humanoid which totes a heavy automatic Nailgun with a grenade attachment.  His attacks vary from a quick burst of nails, a shotgun blast of nails, and a Nail-laden grenade which throws nails in all direction.  He has substantially more health than any of the other humanoid monsters in Doom and his cybernetic legs also give him a speed and defense boost.  Be careful when you kill him...he drops a large Nail grenade!

I'd like to thank Neoworm, Tormentor667, Vader, and Tun for contributing and helping me with DECORATE problems!  I hope you enjoy the monster :)
Hopefully I didn't forget anyone in the credits.
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Ghastly
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Post by Ghastly »

@Mech: Ooo, nice!

Hopefully, -this- will be the last update the bezekira needs: http://www.badongo.com/file/4596624. It now fades out when it dies rather than simply vanishing, which looks MUCH cooler :D.

Edit: *Sigh* Link updated. I increased it's damage for all attacks.

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