[Release] The Ultimate Torment & Torture (v1.02.1 Final!

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Tormentor667
Posts: 13548
Joined: Wed Jul 16, 2003 3:52 am

[Release] The Ultimate Torment & Torture (v1.02.1 Final!

Post by Tormentor667 »

Image
What started back in 2000 with the NewDoom Wad in a Week Contest ends toda, 7 years later, with the final Ultimate Torment & Torture. Experience all the original episodes again, totally revamped and adjusted to today's editing standards of GZDoom and the all new Episode 4 - Havoc, 3 brand-new levels filled with nasty traps and evil battles set in an exciting environment and an breathtaking atmosphere. Sparked your interest? Then check the projects section on the Realm667 for some further information and the download link itsellf. Go get UTNT now!

Features
* All 4 classic episodes revamped
* All new episode 4 "Havoc" feat. 3 totally new maps
* 3 new weapons feat. flame weapons & the minigun
* 3 unique classes (scout, marine, commando)
* 8 player coop compatibility (incl. checkpoint system)
* Voice acting for ingame messages and intermission texts
* Intermap sequences for every map
* Weapons special effects (sparks, casings)
* New monsters (from the beastiary as well as totally new ones)
* Powered by GZDoom (24bit graphics, 3d floors)
* Realistic gore (blood squirts & exploding bodies)
* Mission objectives & unique goals for each map
* Dynamic lights
* Environment special effects (e.g. sparks, comets, steam)
* Countless new surprises, secrets and easter eggs

Screenshots
Image
Image
Image

Download
http://www.realm667.com/
Mirrors:
http://www.aldp.ws/5622/tutnt.zip - Provided by Andy Leaver
http://supergods-servers.eu.tc/tutnt.zip - Provided by Supergod
http://mirror.nightmaster.net/tutnt.zip - Provided by Jallamann

Other than that
Have fun with playing, do not forget to read the utnt.txt file and send in some comments to make me happy!

Updates
Hotfix #1 Released, v1.01 - Read
http://forum.zdoom.org/potato.php?p=297474#297474
Final #1 Release, v1.02
Same Link, same Download, different File!
Final #2 Release, v1.02.1
Fixed a bug with the latest GZDoom
Last edited by Tormentor667 on Thu Sep 27, 2007 6:14 am, edited 6 times in total.
User avatar
Penguinator
Posts: 625
Joined: Mon May 22, 2006 6:55 pm
Location: Hell

Post by Penguinator »

First post. Downloading and stuff.
User avatar
Wills
Posts: 1446
Joined: Mon Jan 10, 2005 7:01 pm
Location: The Well of Wishes

Post by Wills »

I'll have to say those screenshots look pretty damn amazing. I guess this will be one of those Doom wads I'll download even if it's 60 mb. :)
User avatar
InsanityBringer
Posts: 3390
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Post by InsanityBringer »

The Vader secret was too obivious. And the voice acting is sorta awesome.
User avatar
Tormentor667
Posts: 13548
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Wills, I promise it's worth every single byte ;)
User avatar
InsanityBringer
Posts: 3390
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Post by InsanityBringer »

Okay, I am on level 2 and found something very strange.....
Spoiler: DONTCLICKME
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

Hooray!!! :D
Spoiler:
This is awesome-tastic. :)
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

[dumb question]Is there possibly a classless/new weaponless version of this, so it can be played with weapon mods?[/dumb question]
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

Just load the weapon mod second.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

Did

No dice.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

Needs to be a mod with custom classes BTW.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

AKA no mod. :/
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Post by DBThanatos »

InsanityBringer wrote:Okay, I am on level 2 and found something very strange.....
Spoiler: DONTCLICKME
is this what you mean? if not, well, i think is very little but...
Spoiler:
anyway, is the 1st time im playing torment and torture... and i have to say:

AMAZING!


good job T667!!!

DBT
User avatar
InsanityBringer
Posts: 3390
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Post by InsanityBringer »

No I meant a secret area.
User avatar
ZDUser
Posts: 302
Joined: Sat Jan 21, 2006 10:53 am

Post by ZDUser »

How to get to the Vader secret?

Return to “Levels”