WWHC-Diaz + (NEW!) The VR Missions (help wanted!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

Illucia is included in Skulltag, though she doesn't have the Diaz sounds.
Jodwin
Posts: 10
Joined: Fri Jan 04, 2008 1:40 pm

Re: WW-Diaz Remake: more assistance needed!

Post by Jodwin »

Is it possible to make the slug troopers shoot a few degrees upwards? Right now thanks to the slugs' gravity the slug troopers are effectively useless on longer distances.
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Re: WW-Diaz Remake: more assistance needed!

Post by Nightmare Doom »

wildweasel wrote:Illucia is included in Skulltag, though she doesn't have the Diaz sounds.
I know but I want to use her in ZDoom alone (with the Diaz sounds) so can you post a (skin) wad file for open use?
User avatar
Phucket
Posts: 401
Joined: Sat Dec 01, 2007 5:54 pm

Re: WW-Diaz Remake: more assistance needed!

Post by Phucket »

The coding and stuff for the shotgun is fine. It's just the sprites I don't like. It looks pretty boring and kind of ugly. The sound for it isn't too bad, but it just sounds awkward. It sounds more like one of those nerf guns instead of a shotgun
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

Alright...since I can't seem to do it any other way, I decided to remove gravity on the slug trooper's projectiles. I'm now also shopping around for a good new mini-shotgun. And to answer Chronoteeth's question from the last page, no, I'm not bringing the SPAS-12 back, because I hated it.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

Here's an update for y'all.

http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar

This version includes a few bugfixes including the slug trooper's projectiles no longer slanting downwards, maybe one or two damage tweaks as well.

And my final word on the shotgun: Unless somebody's willing to do the editing work for me, the shotgun will remain as is, because I still think it looks just fine as it is and I'm not putting in the effort required to replace it.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

I've been doing some minor touch-uppy stuff and detail work on the mod today, mainly over some realism concerns. There is not a new beta - I'll release one once I've made some more substantial changes.

What I changed today:
- The Imps now have a lightning death animation, and now also have the same body-fall sounds as the zombies.
- The flame zombies no longer explode when killed with a melee attack - they will now just collapse and die like the other zombies. It's also possible to prevent them from exploding if you kill them with lightning. Everything else, however, will still explode them.
- Something I fixed in the last uploaded version but forgot to mention: the ammo pickups are fixed again. After having redone the combat boost, the weapons were giving twice the amount of ammo they were supposed to. This was fixed by adding +DROPPED to the weapons.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Re: WW-Diaz Remake: more assistance needed!

Post by DoomRater »

What exactly is the +DROPPED flag?
User avatar
Enjay
 
 
Posts: 26535
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: WW-Diaz Remake: more assistance needed!

Post by Enjay »

I haven't been keeping pace with this thread, so these may have been discussed, but thought I'd mention a few things that I feel detract from the mod (mostly in a very minor way):

The first three really are just a minor annoyance and are, ultimately, purely a matter of taste:

The health bonuses are very small and just look a bit odd IMO.
The stimpack bandage replacement looks like a toilet roll.
The big health pack is a bit too big and hi-res to fit in with the other stuff IMO.

The one thing that I find really quite annoying is the moving platform sound. It's just so loud. If you lower the platforms in map01 (the ones in the green room with the zombies standing on the platforms with switches on the front) almost all the other sounds are drowned out.

Other than that, as I hinted over at DRD, I'm playing this mod a lot and really enjoying it. Often I don't like mods that force weapon reloading but this one seems to get the balance right. The human monster variants are great and I just love the psi-amp, especially the lightning. I could just zap zombies all day. It's brilliant! :D
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Re: WW-Diaz Remake: more assistance needed!

Post by DoomRater »

Yeah, if I could complain about one thing it's the Psi-Amp being way too useful against monsters as is. Strong monsters need some sort of fire/lightning resistance (Cacos should be lightning resistant for example) so that the weapon can't be abused as much as it can be now.

ON the flip side, I really do need all those invul spheres in Tricks and Traps due to the way the... er, cant' remember if they're barons or knights, attack me after being hit by a rocket.
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Re: WW-Diaz Remake: more assistance needed!

Post by Kate »

DoomRater wrote:What exactly is the +DROPPED flag?
This is set on any pickup that's spawned by monsters or other actors. It specifically prevents items from respawning and stops weapons dropped by monsters from staying around regardless of the "Weapons stay" dmflag. It also controls the amount of ammo given by each weapon; for example picking up a shotgun lying around on the map should give you 8 shells, but picking up a shotgun dropped by a monster should only give you 4 shells.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Re: WW-Diaz Remake: more assistance needed!

Post by DoomRater »

Yeah, that feels like a silly thing to add to spawning weapons, unless Weasel's- wait, he's never a fan of extra work to make it DM compatible.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

Well, I have been doing DM testing lately, but the +DROPPED flag was added to the weapons to make them drop half the ammo, because otherwise they'd be giving too much. And considering that at the moment they're set to give only 1 ammo (most of the time anyway), there's not much I can do to fix it.

To address previous complaints...

- The health bonus will be enlarged.
- The bandage was taken from an actual photo of a roll of gauze, but yeah, the toilet roll look is unfortunate. I can't think of any better replacements, though.
- The health bag has been reduced in size.
- I'm shopping around for a platform noise that's a little more quiet.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Re: WW-Diaz Remake: more assistance needed!

Post by DoomRater »

Make an audaciously reduced lift noise. It's not bad, it just should be about half as loud.
Jodwin
Posts: 10
Joined: Fri Jan 04, 2008 1:40 pm

Re: WW-Diaz Remake: more assistance needed!

Post by Jodwin »

You could easily make the platform sound more quiet with an editor like Audacity: After opening the sound just "Select All" -> "Effect" -> "Amplify" and use a negative value.

Return to “Gameplay Mods”