
I look foward to seeing this mod completed

Code: Select all
script 553 (int climb, int twist)
{
int playerpitch = GetActorPitch(0) - climb;
if (playerpitch > -5780)
{
SetActorPitch (0, playerpitch);
}
int playerangle = GetActorAngle(0) - twist;
SetActorAngle (0, playerangle);
}
Code: Select all
GUNG B 1 ACS_ExecuteAlways (553, 0, 280, 45)
Isn't there another way to extract sounds? There's maybe Game File Extractor which I don't know if there's a Sin format but I'm sure that there it is. Just search Google, I tell you because... well... how much space does the SDK fill?wildweasel wrote:That particular death sound came from Sin, from one of the generic thugs. It was quite a pain getting the sounds extracted from that game - I hate having to download an entire SDK just to extract all the sounds.