Well, according to the lore established between me and Marty Kirra, Diaz isn't supposed to be that tall - so she really shouldn't be towering over an average-height soldier.
A new version of the mod has been uploaded:
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
new features:
- The return of flame deaths. The flame troopers' flamethrowers, fuel pack explosions, and Psi Fireballs can now trigger flame death states. Just remember, though, getting the flame troopers to fight each other is pointless as they only take 25% of the damage from fire attacks.
- Added lightning deaths for the Psi-Amp's alternate fire. These only trigger about half the time due to a much-lamented lack of damagetype customizability for rail attacks.
- Added disintegration deaths for the Neutralizer. yes, you've probably seen these before, but hey, I like them!
- All melee attacks now go through ghost enemies. If you're out of ammo, run.
fixed bugs:
- The mummies in Heretic will no longer randomly give you three .45 clips at once.
- Adjusted the drop frequency for the undead knights so that they're more likely to give you a Mauser rifle and far less likely to give you a box of ammo for it. I found that I'd have full mauser ammo in Heretic and no weapon to use it with.
- The Tome of Power effect in Heretic was originally set to do quad damage for 60 seconds when used - this has been reduced to double damage due to the high frequency of Tomes in Heretic.