WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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The Psi-Amp's balance has been modified quite a bit - the Fireball damage was set to 20 with an explosion damage of 4 and several fragments doing 5 damage each. This has been modified so that the fireball itself does only 10 damage, explosion does 3, and the fragments are set to 3 damage and +Strifedamage. I also added a 20-damage lightning railgun attack to the alternate fire's current attack, plus puffs so you can tell what the hell you're shooting at.
The mod has been updated again.
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
New features this time around:
- Psi-Amp rebalanced - the lightning is now a better attack than the fireball. The fireball has been suitably nerfed.
- Psi-Amp now has more animations and the attacks don't look so cheesy.
- Full Heretic support. Easier to do than I thought. Anybody want to playtest through a few episodes for me? The weapons are probably all going to be horribly unbalanced for Heretic...
- Updated the DIAZ-SG lump with new credits information as well as modifying the descriptions of some of the weapons.
- The Psi-Amp is now smaller.
- The hand grenade pickups have been fixed - they are now no longer inexplicably larger than an RPG-7.
- Fixed some damage resistances - the flame troopers only take 1/4 damage from fire attacks, which includes PSI fireballs, their own flamethrowers, and exploding fuel packs from their comrades. Also, the slug rifle troopers can no longer kill themselves with their own weapons (I think? Haven't confirmed it myself but it should be fixed!)
The mod has been updated again.
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
New features this time around:
- Psi-Amp rebalanced - the lightning is now a better attack than the fireball. The fireball has been suitably nerfed.
- Psi-Amp now has more animations and the attacks don't look so cheesy.
- Full Heretic support. Easier to do than I thought. Anybody want to playtest through a few episodes for me? The weapons are probably all going to be horribly unbalanced for Heretic...
- Updated the DIAZ-SG lump with new credits information as well as modifying the descriptions of some of the weapons.
- The Psi-Amp is now smaller.
- The hand grenade pickups have been fixed - they are now no longer inexplicably larger than an RPG-7.
- Fixed some damage resistances - the flame troopers only take 1/4 damage from fire attacks, which includes PSI fireballs, their own flamethrowers, and exploding fuel packs from their comrades. Also, the slug rifle troopers can no longer kill themselves with their own weapons (I think? Haven't confirmed it myself but it should be fixed!)
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OK, i finally cheked this mod, and all i can say is: amazing. I just loved the way how firing alters a bit (depending the weapon) your aim.
There are only 2 things I disliked about this:
1.- agent diaz is very tall (im very used to the standard doom guy)
2.- player speed (again, im very used to doomguy's (extreme) speed)
anyway. great work
Also, i did recognize the screams of the zombieman replacements, I remember having fun in Marathon killing my allies instead of letting them help me.
DBT
There are only 2 things I disliked about this:
1.- agent diaz is very tall (im very used to the standard doom guy)
2.- player speed (again, im very used to doomguy's (extreme) speed)
anyway. great work

Also, i did recognize the screams of the zombieman replacements, I remember having fun in Marathon killing my allies instead of letting them help me.
DBT
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