WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
The WAD has been updated today!
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
Changes this version:
- Colt's clip size decreased to 8
- Added Vaecrius' weapon kick code, which was less painful than I thought it'd be
- Also added Vaecrius' pain code, removing the ThrustThingZ effect because I got tired of hearing Diaz's footsteps every time she took damage
- The RPK has been almost entirely recoded, so it is now possible to fire without first setting the gun up, to move while the weapon is shouldered, and to reload whether the gun is set up or not.
- The RPG-7 now slows the player to 75% of normal speed while it is equipped, and also takes about half the time to equip/unequip.
- Weapon numbering was changed so that hand grenades come up first on key 6, with the RPG requiring a second press of the key.
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
Changes this version:
- Colt's clip size decreased to 8
- Added Vaecrius' weapon kick code, which was less painful than I thought it'd be
- Also added Vaecrius' pain code, removing the ThrustThingZ effect because I got tired of hearing Diaz's footsteps every time she took damage
- The RPK has been almost entirely recoded, so it is now possible to fire without first setting the gun up, to move while the weapon is shouldered, and to reload whether the gun is set up or not.
- The RPG-7 now slows the player to 75% of normal speed while it is equipped, and also takes about half the time to equip/unequip.
- Weapon numbering was changed so that hand grenades come up first on key 6, with the RPG requiring a second press of the key.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
THE MOD RETURNS!
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
New features!
- The Psionic Amplifier, replacing the Invisibility sphere! Nothin' like a fistful of lightning - just don't overuse it or you'll burn out!
- The Compressed Energy Neutralizer, replacing the BFG! Finally, a respectable super weapon!
- Holster/draw sounds!
Bug fixes!
- The Mauser reload glitch has been fixed!
- The RPK slowing you down immensely upon running out of ammo has been fixed!
- The player now animates again!
- You can now pick up more than one pile of hand grenades in co-op with Weapons Stay mode!
- Many other multiplayer glitches have been remedied!
Other things of note!
- Diaz now actually pulls the bolt back when loading more ammo into her Mauser!
- Bullets no longer gib!
- I use too many exclamation points!
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
New features!
- The Psionic Amplifier, replacing the Invisibility sphere! Nothin' like a fistful of lightning - just don't overuse it or you'll burn out!
- The Compressed Energy Neutralizer, replacing the BFG! Finally, a respectable super weapon!
- Holster/draw sounds!
Bug fixes!
- The Mauser reload glitch has been fixed!
- The RPK slowing you down immensely upon running out of ammo has been fixed!
- The player now animates again!
- You can now pick up more than one pile of hand grenades in co-op with Weapons Stay mode!
- Many other multiplayer glitches have been remedied!
Other things of note!
- Diaz now actually pulls the bolt back when loading more ammo into her Mauser!
- Bullets no longer gib!
- I use too many exclamation points!
-
- Posts: 3302
- Joined: Wed Mar 23, 2005 5:31 pm
- Location: New Jersey
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Alright. The link works. I just tested it out for a bit and like what you did with this mod. The recoil effect is really cool even though it makes things alot harder to just run through maps with guns blazing (which is what you probably were intending to do in the first place). The only thing that irks me are the animations for the revolver's melee attack and the Bolt Action Rifle's cocking animation. They look kinda weird. I thought the melee animation for the revolver was different. Wasn't the revolver supposed to be swinging at a different angle? The melee animation for the Colt 1911 are pretty good though. As for the Bolt Action Rifle's cocking animation, isn't the bolt supposed to be pulled back further than how it's currently drawn?
Aside from those complaints, it was definitely a refreshing experience.
BTW, is it just me or is the player taller than usual in this mod?
Aside from those complaints, it was definitely a refreshing experience.
BTW, is it just me or is the player taller than usual in this mod?