
New weapon sprites - opinion/advice
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I think it's looking really pretty good but I still think there are some areas where it looks too blocky when you zoom in on it in a painting program. I've circled them. It really wouldn't take much to smooth them out a bit and it would make the weapon look a whole lot better. Remember, when it's in game, the weapon will take up quite a bit of screen "real estate" and those blocks will be quite big and obvious.
I also arrowed a line across the gun. The problem with this line (IMO) is that it is 3 pixels tall and all 3 rows are identical so, once again, it looks like something smaller that has been stretched bigger. A bit of variation throughout the height of this line would look good.
On the hands thing - I think it would be improved by a second hand somewhere. Just having one hand on it gives the impression that it is only being held by one hand. As a result, the weapon either looks odd because it is a large weapon that looks too big (and consequently heavy) to be held like that or it is actually a tall weapon being held to the side "gangsta style" - which also looks odd.
I also arrowed a line across the gun. The problem with this line (IMO) is that it is 3 pixels tall and all 3 rows are identical so, once again, it looks like something smaller that has been stretched bigger. A bit of variation throughout the height of this line would look good.
On the hands thing - I think it would be improved by a second hand somewhere. Just having one hand on it gives the impression that it is only being held by one hand. As a result, the weapon either looks odd because it is a large weapon that looks too big (and consequently heavy) to be held like that or it is actually a tall weapon being held to the side "gangsta style" - which also looks odd.
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Seems to me that the Doomguy is left-handed with a cross-dominant eye, so any two-handed weapon should be held right-handed and any one-handed weapon left-handed, so that the gun could always be lined up with the right eye.XutaWoo wrote:Actually, all you need to do is change the hand to the left side, because the doomguy is left-handed. I like the idea that the other one is holding the weapon from below.
So that said, guessing at how that gun should be held given that visible hand position, yeah it probably should be flipped so that it should be resting on the right side of the Doomguy's body.
EDIT: To clarify, I'm also in favour of having the second hand unseen and implicitly supporting the weapon from below. If neither hand were doing that, wouldn't the weapon mostly be supported by the Doomguy's body resulting in a very, very odd shooting position? (Though I suppose no worse than the chaingun or BFG...)
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Yes, better. Though I'd recommend more work on the vent flashes. Look at how it is in the out of gun flash, you have about the same three color ranges but it's more mixed. So try to avoid having two identical lines. Just sprinkle with some slightly different pixels.CaptainToenail wrote:
Better now?
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@Risen: http://forum.zdoom.org/potato.php?p=296534#296534
As for the gloves, they are clearly a living weapon similar to the Witchblade or Spawn's cloak. They turn into a spiked iron ring when the Doomguy has to punch something, and a pair of gloves when he must keep his skin soft and supple while handling heavy, rough, and often overheating weapons. And they sometimes turn into hair, to boost his manly rating among the imp-ladies.
As for the gloves, they are clearly a living weapon similar to the Witchblade or Spawn's cloak. They turn into a spiked iron ring when the Doomguy has to punch something, and a pair of gloves when he must keep his skin soft and supple while handling heavy, rough, and often overheating weapons. And they sometimes turn into hair, to boost his manly rating among the imp-ladies.