I'm not sure if this is really a bug and I'd like to say sorry beforehand if it doesn't fit in this category.
The point is, when you play mp3s (in Winamp, in my case) and then start Doom, sound is cracklish and distorted. It may be just a limitation of fmod.dll or something. The strange thing is that the sound is all right when I play an .ogg file in Winamp.
I hate to pester, but I think it would be nice to have clear sound while listening to custom music while playing.
[Not a ZDoom bug] Crasklish...playing MP3s along with ZDoom
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This may just be due to a slow CPU trying to do too much at once. MP3's have to be decoded so they can be played, and that takes processor cycles. If you really want to keep doing this, you could try setting Winamp to use a higher thread priority, but that might cause your other programs (including ZDoom) to become sluggish.
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This is all very soundcard dependant. I have never had a problem playing anything in the background with WinAmp while running ZDoom. That is with a Vortex 2, a SoundBlaster Audigy, and nForce2 Audio. (I'd also include the GUS PnP in that list, but I can't remember what it was like anymore.)
But since you can play MP3 and Vorbis with ZDoom anyway, why use WinAmp?
But since you can play MP3 and Vorbis with ZDoom anyway, why use WinAmp?
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