HellKeep Released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 318
- Joined: Tue Jul 17, 2007 10:30 am
- Location: one of the labs of hell
Well I think its too late but may I try it also? I always liked huge and hard maps thunderwrath2001@gmail.com is my email
-
- Posts: 250
- Joined: Sun Jul 08, 2007 10:59 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: USA, Florida
-
- Posts: 2
- Joined: Mon Jul 30, 2007 2:02 pm
i think ITS ALOT OF LATE but i want to try it out kevynl_109_109@hotmail.com
-
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
-
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
-
- Posts: 27
- Joined: Mon Jul 09, 2007 1:01 pm
- Location: Great Britain
-
- Posts: 919
- Joined: Sun Nov 19, 2006 8:15 am
- Location: Manchester UK
-
- Posts: 318
- Joined: Tue Jul 17, 2007 10:30 am
- Location: one of the labs of hell
I tested it and I got some results.
Difficulty: 9.99999/10 HARD AS HELL When i saw the imps coming with lightning fast I was like WTF and I shoot a lots of rockets to them but they still kept coming. That part was really hard. Boss part too.
Gameplay: Same as doom.9/10
Man that ammonution is good.Don't even try to fix it, its cool. I finished it with enough ammo and I think its very well designed.
Map designs: Very good ! Keep going
By the way the way to kill the boss is very hard. You must make him shoot the skuls over the little ramps around. If you do them both 2 platforms will raise. They got a skull switch. Press them and DOOM WILL COME. Really after that its incredibly hard its like survival. o_O
Difficulty: 9.99999/10 HARD AS HELL When i saw the imps coming with lightning fast I was like WTF and I shoot a lots of rockets to them but they still kept coming. That part was really hard. Boss part too.
Gameplay: Same as doom.9/10
Man that ammonution is good.Don't even try to fix it, its cool. I finished it with enough ammo and I think its very well designed.
Map designs: Very good ! Keep going
By the way the way to kill the boss is very hard. You must make him shoot the skuls over the little ramps around. If you do them both 2 platforms will raise. They got a skull switch. Press them and DOOM WILL COME. Really after that its incredibly hard its like survival. o_O
-
- Posts: 290
- Joined: Sun Aug 20, 2006 11:06 pm
- Location: Australia, Elsewhere Within
Just played it. I actually quite enjoyed the difficulty, but usually I like playing rather hard wads. There was plenty of ammunition throughout the level and I had plenty by the time I reached the final boss. Speaking of which, I thought the final boss was also rather easy, though it was fun.
Spoiler:The choice of music wasn't too bad either, though I have no idea how you got music from C&C Generals.
-
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland