The WIP Thread
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3D Floors in software renderer... And I'm actually close to succeding.
Spoiler:The only problem is that there are currently big HOM bugs(as shown in screenshot) which sometimes create the illusion that the platform is NOT floating(or not even there). Oh, and if you use noclip mode you fall straight through just like if you use bridge objects.
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I tried something similar and came to the conclusion that there's NO perfect way of doing it without having at least one HOM if you're going to be seeing it from all angles.The NUtcracker wrote:The only problem is that there are currently big HOM bugs(as shown in screenshot) which sometimes create the illusion that the platform is NOT floating(or not even there).
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Ah, so you didn't mean that sense of "how they were made" o_O
Funny thing, it just ended up looking like that as I started drawing from a black canvas... normally everything I draw is very line-centric and animu, but if I force myself to think in shapes and highlights this is the result.
That all said, I do notice now the zombie's ear is a bit close... ::fixes::
Funny thing, it just ended up looking like that as I started drawing from a black canvas... normally everything I draw is very line-centric and animu, but if I force myself to think in shapes and highlights this is the result.
That all said, I do notice now the zombie's ear is a bit close... ::fixes::
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