The WIP Thread

If it's not ZDoom, it goes here.
CaptainToenail
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Re: WHAT THE HELL are you working on

Post by CaptainToenail »

Heh, headbursting and super shells? Awesome :)
Now make it so you can hypnotise them to behave like a chicken!
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przndoom
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Re: WHAT THE HELL are you working on

Post by przndoom »

shhhh! stop reading my mind >.<
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Cardboard Marty
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Re: WHAT THE HELL are you working on

Post by Cardboard Marty »

Leviathan Triple Barrel Shotgun Gameplay Teaser!
Last edited by Cardboard Marty on Tue May 05, 2009 5:39 am, edited 1 time in total.
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Snarboo
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Re: WHAT THE HELL are you working on

Post by Snarboo »

The NFL music adds a classy touch. :D
The_Funktasm
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Re: WHAT THE HELL are you working on

Post by The_Funktasm »

So I screw around with decorate and this is what happens:
Spoiler:
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leileilol
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Re: WHAT THE HELL are you working on

Post by leileilol »

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edward850
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Re: WHAT THE HELL are you working on

Post by edward850 »


Its an old video, but it does give you a basic example of what I'm doing (although only the deathmatch side of it).
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Remmirath
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Re: WHAT THE HELL are you working on

Post by Remmirath »

Finally you've showed up this, Ed. :P
CaptainToenail
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Re: WHAT THE HELL are you working on

Post by CaptainToenail »

Deathmatch with custom weapons and 3D floors, something I've always dreamed of :) , are matches going to be organised somehow using GZDoom? (I have no idea how ZDoom internet games work)
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Viscra Maelstrom
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Re: WHAT THE HELL are you working on

Post by Viscra Maelstrom »

Marty Kirra wrote:Leviathan Triple Barrel Shotgun Gameplay Teaser!
:surprise: :surprise: AWSUM!!!! Really, that weapon is sooo cool, ME WANTS!

Also, is there an alt-fire for this weapon that lets you fire ALL 3 SHELLS at the same time? That would be amazing!
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edward850
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Re: WHAT THE HELL are you working on

Post by edward850 »

CaptainToenail wrote:are matches going to be organised somehow using GZDoom? (I have no idea how ZDoom internet games work)
Zdoom multiplayer games working in the exact same way as the original doom. Everybody joins a pre-game waiting stage, and then the game starts once all the player slots have been filled.
To accomplish this easily for internal testing, I made a batch file to (somewhat) make the process cleaner, instead of a command-line.
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przndoom
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Re: WHAT THE HELL are you working on

Post by przndoom »

I'll just leave this here.... :3:
BUBBLETEST.wad
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The_Funktasm
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Re: WHAT THE HELL are you working on

Post by The_Funktasm »

Well, while we're all posting youtube videos of what we're doing...

This makes me think of two things.
[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/kPRrsfAI-Ak&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kPRrsfAI-Ak&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Stepping on them, and "Impmin."
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Crazy Chicken
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Re: WHAT THE HELL are you working on

Post by Crazy Chicken »

A monster that i made some days ago:
Spoiler:
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Xaser
 
 
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Re: WHAT THE HELL are you working on

Post by Xaser »

That looks pretty nice, I say. The style's a tad bit different from Doom but it's well done otherwise. I'm sure you'll get a large audience for it if you were to make a full spriteset. ;)

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