The WIP Thread

If it's not ZDoom, it goes here.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

ImpieTwo wrote:
Combining different wads with my Fears WIP experiment yielded what I think the Fears mod ought to be like.

For anyone not familiar with Amiga games.
Why aren't you using a spotlight for the flashlight? That "spawn multiple spherical lights" way of doing it is not only dated, but looks incorrect physically, and most importantly is not performance-friendly because you are spamming multiple lights to replicate the functionality of 1 light source...
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Is that so? If i ask you a question, how can you make a functional flashlight without spawning 'n spamming light projectiles? After all these years, i couldn't figure out how!
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Captain J wrote:Is that so? If i ask you a question, how can you make a functional flashlight without spawning 'n spamming light projectiles? After all these years, i couldn't figure out how!
Nash wrote: Why aren't you using a spotlight for the flashlight?
Someone hasn't been keeping up with the engine. ;) Spotlights were added into GZDoom almost a year ago...

EDIT: for a quick example, check this mod: viewtopic.php?f=43&t=59429
ImpieTwo
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Re: The WIP Thread

Post by ImpieTwo »

Nash wrote: Why aren't you using a spotlight for the flashlight?
Because the flashlight in this video is part of Harder Event, not my mod.

EDIT: Also, darkdoomz and the flashlight thing both fail and abort when I try to run them. Dunno if it's my graphics card again or something else. Seems like one has to do with my gzdoom version, which I can't update til I get a new comp.
Last edited by ImpieTwo on Tue Jan 08, 2019 5:19 am, edited 1 time in total.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Oh!! Silly me. Although i visit the forum often, i wouldn't look up the engine news and such because i'm not a geeky nor maybe HORDCORE modder myself. But hey, thanks for the priceless information! I'm certain that some modders will find this helpful.
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neoworm
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Re: The WIP Thread

Post by neoworm »

I've been wrestling with blender whole afternoon to get this rendered correctly. And it worked! Working in Blender is worse than any other software I ever tried so far, even surpasing CAD.
Hands, reload animation, ironsights and dual wielding comming tommorow.
Image
EDIT: also should be corrected for DooM's weird pixel aspect ratio.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

You're certainly an Undying Grand Champion of Doom Spriting. Definitely follows retrospective doom palette and it does not look bad at all!! Splendid work!
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Trusty McLegit
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Re: The WIP Thread

Post by Trusty McLegit »

neoworm wrote:I've been wrestling with blender whole afternoon to get this rendered correctly. And it worked! Working in Blender is worse than any other software I ever tried so far, even surpasing CAD.
Out of interest, were you using 2.79 or 2.80? The latter has a lot of quality of life improvements from what I've seen, though i haven't got to deep into it yet.

Also, what did you need to do to fix the aspect ratio?
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neoworm
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Re: The WIP Thread

Post by neoworm »

2.8 for the first time. I still don't know how to make normal maps I got with the model work properly.
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Re: The WIP Thread

Post by ImpieTwo »

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Re: The WIP Thread

Post by Darsycho »

Spoiler:
i dun did it
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

That is comically and interestingly clever and yet so tactical. I just love it. And what's next? Mighty Putty?
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Re: The WIP Thread

Post by Pixel Eater »

Working on bringing more faithful Raven colourmaps to OpenGL...
Spoiler:
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Re: The WIP Thread

Post by NeuralStunner »

Pixel Eater wrote:Working on bringing more faithful Raven colourmaps to OpenGL...
:shock:

Does this use the colormap itself? I know GL started checking it to support the fullbright colors in the Strife palette, and I've often wondered if it could use the entire thing. (Even better, use a 24-bit map for finer control, and allow for 64/128/etc. levels.)

I love designing palettes & colormaps, and I'm sad sometimes that GL & SW32 are making them nigh-obsolete.
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Re: The WIP Thread

Post by Nailz the Ravager »

Nimrod kicks ass

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