The WIP Thread

If it's not ZDoom, it goes here.
User avatar
iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory

Re: The WIP Thread

Post by iSpook »

When testing a monster's Legendoom lite compatibility goes awry.
User avatar
Dr_Cosmobyte
Posts: 2801
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: The WIP Thread

Post by Dr_Cosmobyte »

Is this that mod which has a 1897, a Gewehr and a Colt 1911? Goddamn it, it's been a long while that i want to play this!
User avatar
Get Phobo
Posts: 113
Joined: Fri Sep 07, 2018 8:30 am

Re: The WIP Thread

Post by Get Phobo »

RastaManGames wrote:
Man, that looks really awesome. It could just as well be a screenshot from an actual city-building game. :mrgreen:
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: The WIP Thread

Post by R4L »

User avatar
iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory

Re: The WIP Thread

Post by iSpook »

GAA1992 wrote:Is this that mod which has a 1897, a Gewehr and a Colt 1911? Goddamn it, it's been a long while that i want to play this!
Yeah not gonna lie, motivation and muse has been low, it's the whole reason it's taken as long as it has.
User avatar
Rayman The Hedgehog
Posts: 108
Joined: Wed Jul 25, 2018 9:20 am
Location: Venezuela

Re: The WIP Thread

Post by Rayman The Hedgehog »

[imgur]https://m.imgur.com/rDwU5Xh[/imgur]
This is a little project i was working since july, i have a few ideas for it but i need help with the maps.





User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: The WIP Thread

Post by Kinsie »

Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
User avatar
Rayman The Hedgehog
Posts: 108
Joined: Wed Jul 25, 2018 9:20 am
Location: Venezuela

Re: The WIP Thread

Post by Rayman The Hedgehog »

Kinsie wrote:Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Yeah i know, i used Qbreed for obtain the geometry of the maps but i have problems trying to replicate it DoomBuilder2 maybe i will need a map converter that covert AB3D maps to UMDF

Here is the original Qbreed by john girvin host it to mediafire if you want
https://mega.nz/#!BpZwXCyL!O1NHNuL6ziNR ... ErGZn4XDXA
User avatar
Cyanide
Spotlight Team
Posts: 319
Joined: Fri Feb 15, 2013 9:39 pm
Location: 6 ft. under

Re: The WIP Thread

Post by Cyanide »

I spent half a day organizing a list of monsters and their relevant information into a spread sheet. Adding ~50 monsters to the mix would get quite tricky without it...
User avatar
Cherno
Posts: 1318
Joined: Tue Dec 06, 2016 11:25 am

Re: The WIP Thread

Post by Cherno »

I hope you can finish this Alien Breed TC some day. I was thinking of attempting it myself after the other one was abandoned, but never got around to it...
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: The WIP Thread

Post by ImpieTwo »

Rayman The Hedgehog wrote:
Kinsie wrote:Niice! There was another attempt to remake Alien Breed 3D a few years ago, but it never quite reached fruition.
Yeah i know, i used Qbreed for obtain the geometry of the maps but i have problems trying to replicate it DoomBuilder2 maybe i will need a map converter that covert AB3D maps to UMDF

Here is the original Qbreed by john girvin host it to mediafire if you want
https://mega.nz/#!BpZwXCyL!O1NHNuL6ziNR ... ErGZn4XDXA
When I remade Nerves of Steel I just recreated the maps from scratch and used the originals as a guideline. Might be easier to just do it that way and put your stamp on the new maps as well.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: The WIP Thread

Post by Kinsie »

ImpieTwo wrote:When I remade Nerves of Steel I just recreated the maps from scratch and used the originals as a guideline. Might be easier to just do it that way and put your stamp on the new maps as well.
I suspect from the faithfully ported graphics and such that they want to recreate/port the original game and not create a completely unrelated mod that just shares a name (for better or worse) like a lot of your remake projects.
User avatar
Rayman The Hedgehog
Posts: 108
Joined: Wed Jul 25, 2018 9:20 am
Location: Venezuela

Re: The WIP Thread

Post by Rayman The Hedgehog »

Thanks guys, i was made everything in my phone using exagear,eureka,and a text editor.
The map 2 is really tough to make cuz the touchscreen, maybe i will wait to buy a laptop and speed up my project

Edit: Here is a alpha:
https://mega.nz/#!xoYDhQyS!FDqO7jqpPMH1 ... uwr0L7f15Q
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: The WIP Thread

Post by ImpieTwo »


Combining different wads with my Fears WIP experiment yielded what I think the Fears mod ought to be like.

For anyone not familiar with Amiga games.
User avatar
RiboNucleic Asshat
Posts: 501
Joined: Thu May 09, 2013 8:15 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: Exactly where I am

Re: The WIP Thread

Post by RiboNucleic Asshat »

Huh, what an odd coincidence. I was just watching videos about that game yesterday.

Return to “Off-Topic”