The WIP Thread
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: The WIP Thread
i've done worse
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: The WIP Thread
not so worse than Zelda water temples hands downKinsie wrote:i've done worse
-
- Posts: 261
- Joined: Tue Apr 30, 2013 11:51 am
- Location: Lost in the backrooms.
Re: The WIP Thread
Looks cool to me. Kinda dig the style.Kinsie wrote:i've done worse
It's also time for me to post something about my mod.
Any opinions?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: The WIP Thread
That face... Looks familiar. From Contra: Hard Corps? Anyway looks good. However that status face part of the HUD is a bit large. I barely can see the weapon sprite.
-
- Posts: 742
- Joined: Thu Mar 19, 2009 3:40 am
- Location: South Australia
Re: The WIP Thread
Mixing a bunch of game textures there. And is that crate texture from Half Life?Captain J wrote:not so worse than Zelda water temples hands downKinsie wrote:i've done worse
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: The WIP Thread
The wall and crate are both from Duke Nukem Zero Hour on the N64.Dark-Assassin wrote:Mixing a bunch of game textures there. And is that crate texture from Half Life?
-
- Posts: 742
- Joined: Thu Mar 19, 2009 3:40 am
- Location: South Australia
Re: The WIP Thread
Ah, no wonder why I didn't recognize it. Never played or even seen it before.
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: The WIP Thread
It looks pretty badass, like a 90s anime Doom/Wolf3D.Orka wrote: It's also time for me to post something about my mod.
Any opinions?
-
- Posts: 13736
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: The WIP Thread
I regret nothing.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: The WIP Thread
Can't wait for other's 'Splosion.
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: The WIP Thread
Still testing the guns and monsters for the Angst remake. Features a flying robot monster and a few Angst resources provided by Nailz (I think -- I can't find the conversation about it anymore...), and MetallicaSepultura's favorite critter, the BioLizard (chaingunner replacement). Wanted him to be more colorful but he didn't look right with less subtle colors.
-
- Posts: 354
- Joined: Mon Oct 07, 2013 9:24 am
- Location: Void Eternal
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: The WIP Thread
Gotta love those moody lights. For some reason this whole place makes the atmosphere romantic(and nah i'm not crazy).
Great set of akimbo weapons! That SMG looks very beefy and sturdy looking.ImpieTwo wrote:Still testing the guns and monsters for the Angst remake. Features a flying robot monster and a few Angst resources provided by Nailz (I think -- I can't find the conversation about it anymore...), and MetallicaSepultura's favorite critter, the BioLizard (chaingunner replacement). Wanted him to be more colorful but he didn't look right with less subtle colors.
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: The WIP Thread
They're by RSSwizard. Looks like he combined the FOAD from Last Rites with the mag-fed combat shotgun that's been floating around.Captain J wrote:Great set of akimbo weapons! That SMG looks very beefy and sturdy looking.ImpieTwo wrote:Still testing the guns and monsters for the Angst remake. Features a flying robot monster and a few Angst resources provided by Nailz (I think -- I can't find the conversation about it anymore...), and MetallicaSepultura's favorite critter, the BioLizard (chaingunner replacement). Wanted him to be more colorful but he didn't look right with less subtle colors.
Last edited by ImpieTwo on Tue Jan 02, 2018 2:52 am, edited 1 time in total.