Spoiler:
The WIP Thread
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Re: The WIP Thread
proud of how the "anime" muzzleflash turned out
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Re: The WIP Thread
Are you using glide?leileilol wrote:proud of how the "anime" muzzleflash turned out
Spoiler:
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Re: The WIP Thread
Nooow i remember, some of the weapons in this mod are directly from Duum 2 Super! XDImpieTwo wrote:
Good ol' times. I remember modding that mod just for learning how to mod.
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Re: The WIP Thread
The shame of it is when he made the sequel and got rid of all the absurdism, replaced it all with regular guns. The model plane launcher is still one of the funniest things I've ever seen in a doom mod.Captain J wrote:Nooow i remember, some of the weapons in this mod are directly from Duum 2 Super! XD
Good ol' times. I remember modding that mod just for learning how to mod.
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Re: The WIP Thread
Oh yeah, also the funny thing is when the enemies gets gibbed, including the player, they burn to death. For some reason.
I guess plane fuel actually burn things instead of melting, huh?
I guess plane fuel actually burn things instead of melting, huh?
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Re: The WIP Thread
lol and it was the most awkward flailing animation ever too.Captain J wrote:Oh yeah, also the funny thing is when the enemies gets gibbed, including the player, they burn to death. For some reason.
I guess plane fuel actually burn things instead of melting, huh?
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Re: The WIP Thread
Last edited by Kinsie on Fri Dec 15, 2017 10:35 am, edited 1 time in total.
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Re: The WIP Thread
This looks slick as hell.Kinsie wrote:
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Re: The WIP Thread
I can see some Quake influence. (in a good way.) And it demonstrates the one reason to use a status bar over a compact HUD these days: When it looks awesome.Kinsie wrote:[Status bar]
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Re: The WIP Thread
That status bar looks chunky as hell. In a good way!
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Re: The WIP Thread
Ahh, fianlly. a not-a-low-budget steel HUD.
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Re: The WIP Thread
I recently learned that Graf actually implemented direct lump data access, so using ZScript properly here (that is, for implementing features formerly thought to require being implemented in the engine).
Still under development, player movement not yet implemented (player can already walk on it, but sliding along polygons is heavily broken; this is however a problem not with the approach, but with my knowledge of physics and physics simulation, asked for help with maths at Discord, still WIP )
White dots are debug output.
Note that disregarding the result of this particular work, it can already be used with MD3 tags to add animated effect anchors to models, for example, by the same mechanism as the white dots in the video
Still under development, player movement not yet implemented (player can already walk on it, but sliding along polygons is heavily broken; this is however a problem not with the approach, but with my knowledge of physics and physics simulation, asked for help with maths at Discord, still WIP )
White dots are debug output.
Note that disregarding the result of this particular work, it can already be used with MD3 tags to add animated effect anchors to models, for example, by the same mechanism as the white dots in the video
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Re: The WIP Thread
uh so on the future we may be able to make a proper 3D house without messing with portals/3D floors? *__*