Thanks! Yes, there are a few bugs still in it, such as Nash' favorite HUD weapon bug (no zbuffer clearing).Gez wrote:Pretty impressive screenshot, just slightly marred by the lack of alpha on the blood splats.
The WIP Thread
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Re: The WIP Thread
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Re: The WIP Thread
Voxels crash it, too.
>_>
>_>
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Re: The WIP Thread
Just tried it with vvpck1.0.pk3 - not seeing any crash. Not seeing any voxels either, though.Rachael wrote:Voxels crash it, too.
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Re: The WIP Thread
Oh - my bad. Something crashed it, I'll have to investigate it. XD
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Re: The WIP Thread
Purging demons with a good dose of Democracy:
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Re: The WIP Thread
Such explosion, hotter than pizza!
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Re: The WIP Thread
Upcoming mod for Gzdoom taking maximum from engine
Spoiler:
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Re: The WIP Thread
Those effects... Those lights! Looks absolutely seducing! :O
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Re: The WIP Thread
Christ doing a handstand, that's some beautiful texture work!
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The WIP Thread
Hell is always cool! Nice work man!
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Re: The WIP Thread
Don't worry about the texture selection, This is a rough draft of the spawn area, a concept if you will. will be way more fleshed out as I go along, atm I plan to have 1 level represent an entire zone from their respective levels, Sonic 1,2,3&K (Un-used levels like Hidden palace zone from sonic 2 will be included)Captain J wrote:Interesting water texture! Although it's weird that underwater textures are somehow grassy green.