The WIP Thread

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dpJudas
 
 
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Re: The WIP Thread

Post by dpJudas »

Gez wrote:Pretty impressive screenshot, just slightly marred by the lack of alpha on the blood splats.
Thanks! Yes, there are a few bugs still in it, such as Nash' favorite HUD weapon bug (no zbuffer clearing). :)
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Rachael
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Re: The WIP Thread

Post by Rachael »

Voxels crash it, too.

>_>
dpJudas
 
 
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Re: The WIP Thread

Post by dpJudas »

Rachael wrote:Voxels crash it, too.
Just tried it with vvpck1.0.pk3 - not seeing any crash. Not seeing any voxels either, though.
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Rachael
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Re: The WIP Thread

Post by Rachael »

Oh - my bad. Something crashed it, I'll have to investigate it. XD
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »

Image

Image

Image

Image

Image

Image
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

Purging demons with a good dose of Democracy:
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Such explosion, hotter than pizza!
GiveOneMoreChance
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Re: The WIP Thread

Post by GiveOneMoreChance »

Upcoming mod for Gzdoom taking maximum from engine :twisted:
Spoiler:
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Those effects... Those lights! Looks absolutely seducing! :O
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insightguy
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Re: The WIP Thread

Post by insightguy »

Christ doing a handstand, that's some beautiful texture work!
GENTEK
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The WIP Thread

Post by GENTEK »

Hell is always cool! 8-) Nice work man! :wink:
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

Image
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doomfiend
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Re: The WIP Thread

Post by doomfiend »

Image

Image
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Interesting water texture! Although it's weird that underwater textures are somehow grassy green.
Zanieon wrote:Image
My, i'm having an instinct to touch those green deadly-but-beautiful lasers!...
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doomfiend
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Re: The WIP Thread

Post by doomfiend »

Captain J wrote:Interesting water texture! Although it's weird that underwater textures are somehow grassy green.
Don't worry about the texture selection, This is a rough draft of the spawn area, a concept if you will. will be way more fleshed out as I go along, atm I plan to have 1 level represent an entire zone from their respective levels, Sonic 1,2,3&K (Un-used levels like Hidden palace zone from sonic 2 will be included)

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