Thanks! Yes, there are a few bugs still in it, such as Nash' favorite HUD weapon bug (no zbuffer clearing).Gez wrote:Pretty impressive screenshot, just slightly marred by the lack of alpha on the blood splats.

Thanks! Yes, there are a few bugs still in it, such as Nash' favorite HUD weapon bug (no zbuffer clearing).Gez wrote:Pretty impressive screenshot, just slightly marred by the lack of alpha on the blood splats.
Just tried it with vvpck1.0.pk3 - not seeing any crash. Not seeing any voxels either, though.Rachael wrote:Voxels crash it, too.
Spoiler:
Don't worry about the texture selection, This is a rough draft of the spawn area, a concept if you will. will be way more fleshed out as I go along, atm I plan to have 1 level represent an entire zone from their respective levels, Sonic 1,2,3&K (Un-used levels like Hidden palace zone from sonic 2 will be included)Captain J wrote:Interesting water texture! Although it's weird that underwater textures are somehow grassy green.