The WIP Thread

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Caligari87
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Re: The WIP Thread

Post by Caligari87 »

I love brutalism! Now you're making me want to try my own take on it.

8-)
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DoomKrakken
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Re: The WIP Thread

Post by DoomKrakken »

I wanted a few maps to take on brutalist architecture, but without the bland colors, in a map contest that I was trying to author (unfortunately, I discovered that I didn't know everything that I wanted in there, or how to correctly portray what I wanted to happen).
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Remmirath wrote:Brutalist concept architecture:

Image

Image
These look amazing!
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Remmirath wrote:Image
The architecture itself somehow looks like a spider. Or maybe walking factory even. Heh.
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Remmirath
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Re: The WIP Thread

Post by Remmirath »

Test video for lightning and rain SFX:

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Dark-Assassin
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Re: The WIP Thread

Post by Dark-Assassin »

Having rain play through mostly a single channel at a time is too weird
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Scripten
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Re: The WIP Thread

Post by Scripten »

That's really nice and atmospheric. What music is that in the background? It sounds vaguely familiar.
GENTEK
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The WIP Thread

Post by GENTEK »

ImageImage
ImageImage
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Remmirath
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Re: The WIP Thread

Post by Remmirath »

GZDoom is gonna flip me the bird soon...

Image

Image
Scripten wrote:That's really nice and atmospheric. What music is that in the background? It sounds vaguely familiar.
It sounds vaguely similar to Perfect Dark's Chicago Stealth track, so that's understandable.
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DoomKrakken
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Re: The WIP Thread

Post by DoomKrakken »

A couple of those lightning bolts were upside down... XD

Anyway, the map structure combined with the atmosphere and music reminds me of Mechadon's mapping style, and some of the more beautiful maps I've seen in DUMP 2.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Remmirath wrote:GZDoom is gonna flip me the bird soon...
Looks like a bunker that could block anything but moon's falling!
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »

throw in a bunch of neon signs, and power lines everywhere and you have the perfect cyberpunk map.
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Dark-Assassin
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Re: The WIP Thread

Post by Dark-Assassin »

Remmirath wrote:GZDoom is gonna flip me the bird soon...
Should brightmap those lights
Also, amazing how much SSAO can add depth and detail to otherwise flat scenes
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Remmirath: these keep getting better and better! Out of curiosity, can you post 2 identical scenes, with and without SSAO? I'm just curious to see what they look like without post processing.

And are you using customized SSAO settings? Those kind of look stronger than GZDoom's defaults.
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KeksDose
 
 
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Re: The WIP Thread

Post by KeksDose »

Image
Just about perfect targeting for projectiles affected by gravity. Here, the imp fireballs have a gravity of 0.125, resulting in a very flat arc over this long distance.

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