
I found it here: http://miditune.com/midi-96022-download ... maria.html
Spoiler: NSFW WARNING pixelated topless woman from behindPerfecting my Blender -> Doom sprite pipeline. Remember to always model your character t h I c c
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Thank you! Yep, my game uses a completely-from-scratch inventory system which has the ability for every instance of an item to exist separately. The inventory system is done in ZScript, it's not an engine mod, so theoretically it can be used in any Doom mod. It completely bypasses ZDoom's built-in Inventory class. Here's a demo showing a Test Item that randomizes its condition each time it's spawned.phantombeta wrote:@Nash
Also, what does that "(Condition: 100/100)" next to the inventory items mean? Damage to the item? (If so, that's pretty damn cool)
Spoiler: What's going on in that videoI'm probably not the first one to do something like this in a Doom mod, but whatever, it's just too cool/nice not to post it here.
Fun fact: In PO'ed, ALL projectile monsters lead you on the hardest difficulty setting.Captain J wrote:Ahh yes. I never seen any kind of that shots often in other games nor mods. Half-Life 2 has the sniper does the same shot and it made me totally scared when he did that.