The WIP Thread

If it's not ZDoom, it goes here.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Kinsie wrote:Image
COME ON, ZOMBIECHU! ZAP TO THE EXTREME!
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ibm5155
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Re: The WIP Thread

Post by ibm5155 »

Ehm, 3D TO THE MASSES!!!!


I think it's time to make a paint 3D to md3 converter :D
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Trance
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Re: The WIP Thread

Post by Trance »

Put a knotted endpoint on the bottom with a string coming off of it.
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NeuralStunner
 
 
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Re: The WIP Thread

Post by NeuralStunner »

zrrion the insect wrote:He's starting his magical girl transformation!
The Doom Anime? (I'm suddenly uncomfortable with this line of humor... :| )
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

I bet H... Some kind of mod i somehow know would be the same genre. Well, without the lewds.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »



Soon, we can all stop complaining about GZDoom ignoring model normals. ;)
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

OH YES! Where can I get the build? Is it already in the official devbuilds?
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

This is a homebrew compile if you'd like to mess around with it: https://www.dropbox.com/s/k4ig2vc4svrh3 ... s.zip?dl=1

As always, with experimental features, please be aware this is an in-development feature... making mods with this build is extremely not recommended because things may change, or heck, the feature might not even make it. I'm only putting it here as a courtesy for people to play around with.
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Agentbromsnor
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Re: The WIP Thread

Post by Agentbromsnor »

Where is this being discussed, I wonder?

Regardless, this looks amazing! You could fool anyone into thinking you're playing anything else but a Doom source-port. :p Great stuff!
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Rachael
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Re: The WIP Thread

Post by Rachael »

Some of it goes into a special developer forum (that pretty much anyone who's contributed code at some point can ask for access to), some of it goes in ZDoom's Discord server that Lud manages.
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ibm5155
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Re: The WIP Thread

Post by ibm5155 »

Rachael wrote:Some of it goes into a special developer forum (that pretty much anyone who's contributed code at some point can ask for access to), some of it goes in ZDoom's Discord server that Lud manages.
Heck, I wish I could see what you guys are doing in that secret zone D:
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Agentbromsnor
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Re: The WIP Thread

Post by Agentbromsnor »

Oh well. I'll just snoop around the board in case more news drops. :P
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Rachael
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Re: The WIP Thread

Post by Rachael »

ibm5155 wrote:Heck, I wish I could see what you guys are doing in that secret zone D:
It's really not that exciting. The majority of what goes on there is C++-specific discussion, implementation discussion, and technical question and answers. In other words, things that would bore the everliving hell out of most people, but are crucial for continued smooth operation of GZDoom.
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

GzDOOMinati confirmed
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ibm5155
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Re: The WIP Thread

Post by ibm5155 »

Rachael wrote:
ibm5155 wrote:Heck, I wish I could see what you guys are doing in that secret zone D:
It's really not that exciting. The majority of what goes on there is C++-specific discussion, implementation discussion, and technical question and answers. In other words, things that would bore the everliving hell out of most people, but are crucial for continued smooth operation of GZDoom.
Well, I could do some code review :geek: :P

About that Model Light system, Idk if it's related but it seems like it doesnt like mirrors (at least it crashed on MAP01 from Spooky House TC.
+The Light Shadows doesn't seems to work with my intel hd 4000 but the 3D models shadow Works (both effects Works with the amd hd 8870m0

EDIT2: Is sound playback broken with nash build?

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