If it's not ZDoom, it goes here.
VladTopol1706
Posts: 221 Joined: Tue Jun 13, 2017 6:36 pm
Location: Chile
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by VladTopol1706 » Wed Jul 19, 2017 10:06 am
So i found a nice M60 Sprite and i think it looks great
But what do you guys think, it is better a M60 with a box or with a belt?
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
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by Captain J » Wed Jul 19, 2017 11:36 am
Oh there. I thought that M60 was mine. But looks really different! Anyway boxless M60 might be more manly and at least accurate.
VladTopol1706
Posts: 221 Joined: Tue Jun 13, 2017 6:36 pm
Location: Chile
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by VladTopol1706 » Wed Jul 19, 2017 2:40 pm
Look what Charlie planted on the ground
ImpieTwo
Posts: 912 Joined: Sun Aug 16, 2015 11:52 pm
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by ImpieTwo » Wed Jul 19, 2017 5:15 pm
VladTopol1706 wrote: So i found a nice M60 Sprite and i think it looks great
But what do you guys think, it is better a M60 with a box or with a belt?
The first m60 you showed us looked better. This one isn't as cool without the belt and the arm looks like a shitty 3d model.
Mikk-
Posts: 2274 Joined: Tue Jun 30, 2009 1:31 pm
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by Mikk- » Wed Jul 19, 2017 5:29 pm
That's not an arm, that's a box-fed magazine
ImpieTwo
Posts: 912 Joined: Sun Aug 16, 2015 11:52 pm
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by ImpieTwo » Wed Jul 19, 2017 10:55 pm
Mikk- wrote: That's not an arm, that's a box-fed magazine
lol Well shit, so it is. It looks like an N64 soldier arm to me.
Vostyok
Posts: 1666 Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
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by Vostyok » Thu Jul 20, 2017 8:23 am
ImpieTwo wrote: Mikk- wrote: That's not an arm, that's a box-fed magazine
lol Well shit, so it is. It looks like an N64 soldier arm to me.
These damn soldiers with their square arms making things hard for us artists.
On a more on-topic note: belt fed always looks better... as long as it is animated! Tired of magical bullet-fairy weapons where the ammo is just for show.
Captain J
Posts: 16891 Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
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by Captain J » Thu Jul 20, 2017 9:12 am
I guess soldiers from roblox went too much for doom mods, eh? Heh.
Vostyok wrote: Tired of magical bullet-fairy weapons where the ammo is just for show.
At least you can make the extra states to prove that there's no bullet-fairy that tricks your weapon and eyes!
Zanieon
Posts: 2059 Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
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by Zanieon » Thu Jul 20, 2017 9:39 am
Almost done with this rework, i need only test the target option in some coop match to see if it is working as intended:
VIDEO
With this done now i'll proceed in finish Doomslayer that is pending have quite a while
VladTopol1706
Posts: 221 Joined: Tue Jun 13, 2017 6:36 pm
Location: Chile
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by VladTopol1706 » Thu Jul 20, 2017 7:23 pm
In the battlefield you could encounter some POWs, they will suply you with some stealed guns from the VC and the NVA
Nash
Posts: 17506 Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
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by Nash » Sat Jul 22, 2017 3:11 pm
VIDEO
Gez
Posts: 17946 Joined: Fri Jul 06, 2007 3:22 pm
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by Gez » Sat Jul 22, 2017 3:25 pm
VIDEO
Suggestions: vertically mirrored gib sprite stuck on the ceiling. The string splits if it stretches too much
Jimmy
Posts: 4728 Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
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by Jimmy » Sat Jul 22, 2017 3:28 pm
Fuck yeah. The gore trail is uber smooth too, not janky like it used to be in DN3D. And that sound. Fab work, there.
Zanieon
Posts: 2059 Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
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by Zanieon » Sat Jul 22, 2017 5:31 pm
Been mapping between this, Hunter's Moon, SnapMap and Distance, divided time is a shit:
potetobloke
Posts: 248 Joined: Wed Dec 07, 2016 12:07 am
Graphics Processor: nVidia (Modern GZDoom)
Location: In a chemical world
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by potetobloke » Sat Jul 22, 2017 7:55 pm
Nash wrote: "A Cool Video"
I think the stretched gore should snap off at a certain height.