The WIP Thread
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Re: The WIP Thread
Here's a small platforming segment from marble zone act 1 / 2
Don't worry the entire map set wont have Platforming as the main focus for game play.
Act 2 will be in the depths of the place and will feature more of your purple textures, whilst act 1 is mostly a blue scheme under the moonlight
Last edited by doomfiend on Thu Jan 05, 2017 5:37 am, edited 2 times in total.
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Re: The WIP Thread
Ow, those dynamic lava, that's so hot!
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Re: The WIP Thread
Better bring a fire shield with you
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Re: The WIP Thread
Spoiler:Can you find all the differences between this screen and regular Trailblazer?
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Re: The WIP Thread
The weapon sprites or the "lightning" sprites?
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Re: The WIP Thread
You just have to say "no criticism". The DeviantAmulet will protect you.
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Re: The WIP Thread
Seems the trail is lacks projectile, but hope you can get one neat replacement for that gun!
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Re: The WIP Thread
I'll.... I'll just make a journal about how you can't take criticism after you block me! Yeah! That'll show you... you non-critique taker!NeuralStunner wrote:You just have to say "no criticism". The DeviantAmulet will protect you.
(unless we're not actually talking about DeviantART)
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The WIP Thread
Another GAME started for my WIP RETRO Collection MOD!
I've to clean some things before releasing this project and after I will add each game one after one in my free times (times not consacred to Wasteland )!
I've to clean some things before releasing this project and after I will add each game one after one in my free times (times not consacred to Wasteland )!
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Re: The WIP Thread
i think they're in double digits nowGENTEK wrote:Another GAME started
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Re: The WIP Thread
Now you're just teasing us.
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Re: The WIP Thread
http://webmshare.com/play/gKOZv
Lots of under-the-hood work done with the weapons, each of which can have any number of ammo types. Will re-implement the UI code once I'm happy with the zscript stuff.
Shown in the video are white phosphorous grenades for the grenade launcher which set enemies (and you) on fire.
Lots of under-the-hood work done with the weapons, each of which can have any number of ammo types. Will re-implement the UI code once I'm happy with the zscript stuff.
Shown in the video are white phosphorous grenades for the grenade launcher which set enemies (and you) on fire.
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