That is just ASTOUNDING. Perfect for a Minecraft style sandboxy kinda game - or any RPG for that matter.Nash wrote:Yes, the spawning function always spawns the parts in a fixed, predetermined order. The actual sprites are rendered at on to a fixed canvas so that positioning them at all at 0, 0 ensures the parts will be where they need to be relative to each other. Downside to this is that there's lots of empty pixels but I'm not too concerned about that. The workflow uses automated methods to render the models into sprites and empty space is the least of my concerns.
EDIT: Another example of the modularity of the system
If it's not ZDoom, it goes here.
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Last edited by Galaxy_Stranger on Mon Jan 25, 2016 1:52 pm, edited 1 time in total.
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it's not that bad for a first ever attempt! it's a little too plain-sounding, perhaps, and the main guitar lead could stand to be playing some kind of chord (it might already be, but it kinda lacks the oomph of the original.) the progression is good though, and it loops okay as well. i say keep at it and you'll definitely improve.Dreadflame wrote:I made a midi version of Death Machine by Living Sacrifice. It's my first midi i've ever made, so if we have any music nerds around, feel free to lemme know how i could better mix the instruments, volume-wise etc. ignore the word "final" in the filename, there is still the last 1/3rd of the song i have to finish and some instrument patterns that i have to fix to be more accurate to the original song.
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Perfect! Now you can use this knowledge to finish up that Amulets TC!Nash wrote:The special thing about these 2 players here is that they are actually made up of individual pieces...
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Now if only we had something like the "Color Balance" adjustment in Photoshop to really spice things up.Nash wrote:Several examples of how Bumi can be used as a level design toolkit to drastically alter the tone and mood of your maps. The tint and fade colours are all customizable to suit your level's mood. Map designed by Real AtroNx.
Last edited by Blox on Sun Jan 24, 2016 3:47 pm, edited 1 time in total.
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You mean Post Processing? The sad part is that only ReShade is capable of do this in GZDoom as the engine itself doesn't have one and it is also static, you can't change it in realtime as many recent game engines do.Blox wrote:Now if only we had something like the "Color Balance" adjustment in Photoshop to really spice things up.