The WIP Thread

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Galaxy_Stranger
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Re: The WIP Thread

Post by Galaxy_Stranger »

Canopy's pretty much done, I think.
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xenoxols
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Re: The WIP Thread

Post by xenoxols »

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Captain Ventris
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Re: The WIP Thread

Post by Captain Ventris »

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Took some liberties with IcyFreezy's black glove set for Doomvengers.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

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This is me hosting a local 2 player game. You might be thinking, "well, it's just 2 players on an empty level, what's so special about that".

The special thing about these 2 players here is that they are actually made up of individual pieces...

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Do you remember Diablo and Diablo 2, if you equip different pieces of armour, your player's sprite would update accordingly? This is what's going on here. I've made a 2D/sprite-based "paperdoll" system where you can equip the player with multiple layers of clothing and equipment, and your player's sprite in the world will represent it. The parts will be shown and hidden dynamically, you can have any combination of stuff equipped and the sprites will be hidden and shown as needed (so you can run around without a shirt, or only wear shoes and a backpack but otherwise be naked, if you want).

The parts are synced to the player's position with Warping, the actual player pawn is an invisible actor. The individual parts are seamless even when the player moves around, there are no gaps, all of the parts just snap together perfectly, and all of their animations synced.

Here are some of the base pieces; the player's body, outer shirt, inner shirt, underpants... even the player's genitals are separate so that if you wear under-clothes, the naughty parts would be hidden accordingly. The player's body can be either male or female, but shown here is currently male only because I haven't rendered the art assets for female yet BUT - the code already supports it, and every part of the player will be modular. Cool stuff, eh?!
Last edited by Nash on Sat Jan 23, 2016 1:34 pm, edited 4 times in total.
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XanderK9
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Re: The WIP Thread

Post by XanderK9 »

Interesting! Perhaps that's something I will keep in mind if I ever start a project. :)
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TheBadHustlex
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Re: The WIP Thread

Post by TheBadHustlex »

Junkshots: +25% Damage.

Just kidding. Quite innovative. Definitly wanna see that project finished.
I smell this will become something like DayZ. Am I wrong...?
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Really curious about how you assign actors/sprites to layers without offsetting them in actual map units relative to the viewing actor.
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »

i imagine spawn order has something to do with how the layers are layered
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Yes, the spawning function always spawns the parts in a fixed, predetermined order. The actual sprites are rendered at on to a fixed canvas so that positioning them at all at 0, 0 ensures the parts will be where they need to be relative to each other. Downside to this is that there's lots of empty pixels but I'm not too concerned about that. The workflow uses automated methods to render the models into sprites and empty space is the least of my concerns.

EDIT: Another example of the modularity of the system

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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Oh, so it's spawn order that determines which of two overlapping actors is rendered in front of which? Damn, didn't know that. I think I'll do some experiments with something similar soon for my dialogue scripts, allowing animation (moving lips, expressions) of npc's without a buttload of annoying state jumps. Basically how it works in the real SCUMM with the "costumes" I believe.
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xenoxols
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Re: The WIP Thread

Post by xenoxols »

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Working on a hexen gameplay mod, supposed to be kinda blood themed.
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Re: The WIP Thread

Post by User160971235 »

I made a midi version of Death Machine by Living Sacrifice. It's my first midi i've ever made, so if we have any music nerds around, feel free to lemme know how i could better mix the instruments, volume-wise etc. ignore the word "final" in the filename, there is still the last 1/3rd of the song i have to finish and some instrument patterns that i have to fix to be more accurate to the original song.

my midi: https://dl.dropboxusercontent.com/u/621 ... _final.mid
my midi exported to mp3: https://dl.dropboxusercontent.com/u/621 ... _final.mp3

original:
Spoiler:
also, if you plan on loading the midi in zdoom, i cannot guarantee that it will sound good on anything other than the Sound System, considering how chugging guitar in midi already sounds pretty clumsy lol
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Angel-Neko_X
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Re: The WIP Thread

Post by Angel-Neko_X »

For the next beta!
Spoiler:
Last edited by wildweasel on Sat Jan 23, 2016 8:59 pm, edited 1 time in total.
Reason: Your pictures are too big. I've resized them for you.
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Major Cooke
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Re: The WIP Thread

Post by Major Cooke »

Looks promising, Angel! I like that kind of setting too.

My turn...
Spoiler: I HAVE NO REGRETS.
Included is a custom third person camera made entirely from decorate -- the only ACS performed is just giving a simple inventory actor to spawn the camera, and that's it. I should post the source up on the wiki. It's so easy too. And that ACS camera is quite old...

But that little feature pales in comparison to what you can do with these creatures.

Do you HATE them?
Good news. You can butcher them to your hearts content.

Do you love them?
Good news. You can be one. And they're powerful.

This way, no one is left out of the fun. It's truly for everyone.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

and now, the demon vanquishing is sacred magic. love and tolerate.
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