The WIP Thread

If it's not ZDoom, it goes here.
User avatar
iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory

Re: The WIP Thread

Post by iSpook »

Carbine Dioxide wrote:I see that 8 ball now. :P

Don't know what you mean by black gloves, cause it looked like Br00tl Guy's gloves in the video. Do you want his or just complete black gloves?
Brutal-styled black gloves, that's what I meant.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: The WIP Thread

Post by Captain J »

MaxED wrote:White is fine too :)
Image
yes, white resembles the color of the clouds, it is absolutely fine! nice work!
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

I wouldn't have been able to resist using "Time in real-time" as the subtitle :joker:
User avatar
Galaxy_Stranger
Posts: 1326
Joined: Sat Aug 16, 2003 11:42 pm
Location: Shropshire

Re: The WIP Thread

Post by Galaxy_Stranger »

Spoiler:
You do not have the required permissions to view the files attached to this post.
User avatar
Nash
 
 
Posts: 17454
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: The WIP Thread

Post by Nash »

Galaxy: that's really cool looking. The faceted surfaces remind me of early MSDOS flight sims!
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: The WIP Thread

Post by xenoxols »

Image
Image
Well, I'm working on this again. Also, using reshade to force a palette (Blood's) over dynamic lights looks really cool.
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: The WIP Thread

Post by Captain Ventris »

Image
Since Weasel was so kind as to let me use some of his sprites from Nazis! in Doomvengers, I've taken time to revamp them some. His legs, feet, and shoulders were sometimes weirdly shaped in certain frames so I've altered them to be more consistent (and for his pants to fit him better!). I also went in and messed with the shading on the pants to make them have a rougher texture so they look more like denim. Also reduced him to one gun and replaced the gun and gunflash with something a little nicer (from the Strife-based pistol zombie sprites). Then, just because I've spent far too much time characterizing the Doomvengers, I gave him gray hair at the temples to show that he's an older fella. Overall, I'm pretty darn happy with things and will release all these sprites (with and without grey hair) to my resource thread when I'm ready to release the next Doomvengers version (which won't be an eternity, I promise!), though I'm certain I'll keep tweaking things in the future.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: The WIP Thread

Post by Captain J »

to be honest, he would be nicer if he wields gun higher. because you know, that looks cool and makes it at least accurate.

EDIT:
netronian chaos weapons.PNG
long time ago, i was thinking about making my mod featuring netronians' weapons and units. and here's what i got.

the progression is very slow.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: The WIP Thread

Post by Captain Ventris »

Captain J wrote:to be honest, he would be nicer if he wields gun higher. because you know, that looks cool and makes it at least accurate.
That was how the sprites started, but it's been an idea to shift his aim up at some point when I'm not completely lazy. Actually, I'm bored at work, so:
Image Image Image Image Image
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: The WIP Thread

Post by wildweasel »

Hey, that's not so bad! Feel free to submit those as a pull request to the project when they're ready, I'll gladly reintegrate them into the actual project.
User avatar
Galaxy_Stranger
Posts: 1326
Joined: Sat Aug 16, 2003 11:42 pm
Location: Shropshire

Re: The WIP Thread

Post by Galaxy_Stranger »

Nash wrote:Galaxy: that's really cool looking. The faceted surfaces remind me of early MSDOS flight sims!
Thanks! Heh, yeah only the nose is textured so far. The rest of the meshes just have a basic colored material on them right now.
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: The WIP Thread

Post by Captain Ventris »

wildweasel wrote:Hey, that's not so bad! Feel free to submit those as a pull request to the project when they're ready, I'll gladly reintegrate them into the actual project.
Alright, when I get home and can take out the backgrounds and offsets I'll try to remember to do that. Because the renovation of the sprites is already done, and I just did the arm-raised sprites here at work!
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm

Re: The WIP Thread

Post by PillowBlaster »

User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: The WIP Thread

Post by Captain Ventris »

Finally got off my butt and finished one part of a spriting project I've been dragging my feet on. I'd show you guys, but it's A SURPRISE. Ugh, so much more work to do, haha. Anyway, getting bored enough at work helps me be productive, so that's cool.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: The WIP Thread

Post by Captain J »

PillowBlaster wrote:ibelieveicanflyyyyyy
An anti-demon anti-air aerial automaton, i see.

Return to “Off-Topic”