The WIP Thread

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Re: The WIP Thread

Postby RiboNucleic Asshat » Thu Mar 14, 2019 2:24 am

Well, I've just discovered that there's already a native function to change the velocity of an actor to lead the target. I would very much like it if someone could come to my house and end my life, please.

At least I got to brush up on my trigonometry, I suppose
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Re: The WIP Thread

Postby Nash » Thu Mar 14, 2019 10:57 am



Generic-looking post apoc level 01

EDIT:

Last edited by Nash on Thu Mar 14, 2019 11:59 am, edited 1 time in total.
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Re: The WIP Thread

Postby Captain J » Thu Mar 14, 2019 11:29 am

Like i said on the ZDoom Discord Server, i do really hope each area you visit are overall randomized by the script. Like the probs and and the NPCs. And possibly the textures too.
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Re: The WIP Thread

Postby Vostyok » Thu Mar 14, 2019 1:50 pm

Generic room, Nash. But still very cool. Using this as inspiration, if you don't mind.

Although, not enough mirror shades, fanny packs or hair wax lying around for my purposes :P :lol:
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Re: The WIP Thread

Postby NeuralStunner » Thu Mar 14, 2019 2:00 pm

Kind of gives me a "Killing Floor in Build engine" vibe. I like it!
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Re: The WIP Thread

Postby Enjay » Thu Mar 14, 2019 6:28 pm

The post-apocalypse, brought to you in association with Adidas. ;)

Seriously though, it all looks really amazing. Very interesting indeed. Even the "generic" level looks great.

Back to the characters' feet - for some reason they look like they have their shoes on the wrong feet (especially their right foot - but the left too, to a lesser extent).
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Re: The WIP Thread

Postby Nash » Wed Mar 20, 2019 5:02 am



Water shader shenanigans. Normal map intentionally cranked to make the effect more obvious in video, that's why the water looks lumpy. But It Just Works(tm)
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Re: The WIP Thread

Postby GAA1992 » Wed Mar 20, 2019 8:20 am

It sure does! Looks beautiful!
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Re: The WIP Thread

Postby Darsycho » Sat Mar 23, 2019 2:57 am

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Re: The WIP Thread

Postby Nash » Sat Mar 23, 2019 3:52 am

Glad to see my GPL doggos put to use. :3
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Re: The WIP Thread

Postby Captain J » Sat Mar 23, 2019 7:09 am

BFG Cyberdemons... Now THAT'S timeless 3 times normal gaming history.
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Re: The WIP Thread

Postby jazzmaster9 » Sat Mar 23, 2019 9:08 am

Testing Out a Proof of Concept for a boss in Abysm E2.


The boss works by "controlling" independently moving enemies to attack the player.
this allows for attacks to come from different angles.
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Re: The WIP Thread

Postby Marisa Kirisame » Sat Mar 23, 2019 8:24 pm

Ooooh... episode 2 coming?
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Re: The WIP Thread

Postby ImpieTwo » Sat Mar 23, 2019 11:15 pm



Downloadable now.

Guess I have 4 mods now that have something to do with Lovecraft.

Strange Aeons: based on The Dream Quest of Unknown Kadath.
Ghoul School 3D: References to underground cities of ghouls and the necronomicon.
Splatterhouse 3D: Vague Lovecraft references, especially Dr. West.
Fears: Based on From Beyond.
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Re: The WIP Thread

Postby Ghastly » Wed Mar 27, 2019 6:23 pm

Looked at the recent new footage for Doom Eternal, and saw how the Extra Life powerup works in-game, so decided to throw the code together:
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