The WIP Thread

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Re: The WIP Thread

Postby Pixel Eater » Sun Jan 13, 2019 5:02 pm

NeuralStunner wrote:Does this use the colormap itself?

It's a new way of palettizing lookup tables so that they don't contain Doom's style of generated colourmap. Instead the colours stay fairly uniform down to black like the Raven colourmaps do. Then in the right circumstances it's possible to bend some of those colours as they fade to simulate stuff like the deep blue stained glass windows in the picture above (and they even return to normal colouring as you move closer like a classic colourmap).

Another use is for proper emulation of the Jaguar port's CRY colorspace (animates when clicked):
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Re: The WIP Thread

Postby abbuw » Mon Jan 14, 2019 5:14 pm

I think I've got my cool volumetric light technology trademarked(R) down to a science. A very laggy science. Instead of eyeballing each sprite, I'm using evil confusing simple mathematics to get them all the right size. Each one of these light beams is composed of 57 tightly packed sprites. Standing in the middle of one of these drops my framerate on my cheap laptop to about 30 FPS, but it looks real purty, especially when you slap one of those warp things in ANIMDEFS on the sprite. plz no steal
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Re: The WIP Thread

Postby Vostyok » Mon Jan 14, 2019 5:16 pm

Lol. I wouldn't even know HOW to steal that, Abbuw. Looks really moody though.
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