The WIP Thread
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I'm not working on anything in particular right now but my computer is:
Code: Select all
[19:00:11] Project: 2424 (Run 1, Clone 10, Gen 0)
[19:00:11]
[19:00:11] Assembly optimizations on if available.
[19:00:11] Entering M.D.
[19:00:34] (Starting from checkpoint)
[19:00:34] Protein: p2424_Ribo_lys_aux
[19:00:34]
[19:00:34] Writing local files
[19:00:34] Completed 6474 out of 250000 steps (3)
[19:00:40] Extra SSE boost OK.
[19:19:23] Writing local files
[19:19:23] Completed 7500 out of 250000 steps (3)
[20:04:56] Writing local files
[20:04:56] Completed 10000 out of 250000 steps (4)
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http://rapidshare.com/files/42910845/ippo.zip.html
Ready frames need to have the background ripped away but that won't be a problem. Starting on the hooks, body blows, uppercuts next. (They have a lot of frames!)
Ready frames need to have the background ripped away but that won't be a problem. Starting on the hooks, body blows, uppercuts next. (They have a lot of frames!)
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Me wants to have that mod when it's finished.DoomRater wrote:http://rapidshare.com/files/42910845/ippo.zip.html
Ready frames need to have the background ripped away but that won't be a problem. Starting on the hooks, body blows, uppercuts next. (They have a lot of frames!)
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I'm trying to make maps for Call of Duty it took me an couple of hours to make this L-shaped room, these are my first efforts into mapping for this game I thought I'd start out simple with some easy stuff.
I hope I get better with this cause I would like to make some nice death match maps for this game I still got alot to learn of course.
I hope I get better with this cause I would like to make some nice death match maps for this game I still got alot to learn of course.