[Dead] Zombi Outbreak

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Postby Snarboo » Thu Jul 05, 2007 5:14 am

Okay. :) I do apologize for the dead baby thing again. I say keep the run speed slow if it means the map is more tense. It might not be realistic, but it's a Doom mod! :D
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Postby Cutmanmike » Thu Jul 05, 2007 12:48 pm

http://gothic.34sp.com/pub/doomwads/zombi.zip

Slight update. Faster reloading, slightly smaller map, helicopter takes longer to arrive.
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Postby Captain Ventris » Thu Jul 05, 2007 12:55 pm

Cutmanmike wrote:No no it's okay. Just no more dead baby hate okay? :P And yeah, after every test I was going to make the shotgun faster but I always got distracted by something else :?


He instead turned away and continued to break into the house.

I don't mean for the level to be larger, but just another room or something. The level could stay the same size, but the house would be a little more complicated. But just a little.

In final form, is this going to last an unlimited time? I think it would be far superior, if you just saw how long you could last, with occasional item drops or allied marines (weak ones, of course).

If it is, then the house needs to have more options defense-wise. And I think the difficulty of the map on Nightmare should be the standard Difficulty. It would be better for the barriers to be somewhat weaker, though. I felt on top of the situation, which should never happen in the wake of a Zombie Apocalypse.
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Postby Amuscaria » Thu Jul 05, 2007 1:24 pm

That was pretty interesting stuff. :D Am Supposed to keep the Zombies out of the house or just wait for the Helicopter to arrive?
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Postby The NUtcracker » Thu Jul 05, 2007 3:02 pm

the shotgun no longer takes shells from your inventory when reloading.
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Postby chronoteeth » Thu Jul 05, 2007 3:21 pm

How do I run this.
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Postby Unknown_Assassin » Thu Jul 05, 2007 3:29 pm

chronoteeth wrote:How do I run this.


GZDoom.
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Postby chronoteeth » Thu Jul 05, 2007 3:31 pm

Not what port, how do I run this

Cause everythings all in individual files :/
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Postby Captain Ventris » Thu Jul 05, 2007 3:35 pm

Drag the zip file onto GZDOOM.exe
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Postby Zippy » Thu Jul 05, 2007 5:04 pm

Or even just -file zombi.zip on the command line.
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Postby Cutmanmike » Thu Jul 05, 2007 5:39 pm

Eriance wrote:That was pretty interesting stuff. :D Am Supposed to keep the Zombies out of the house or just wait for the Helicopter to arrive?


Wait for the helicopter I guess.

Keep in mind this is an idea, nothing more. I'm not planning any "final" version.
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Postby Cptschrodinger » Thu Jul 05, 2007 6:08 pm

In that case I suppose ill try my hand at something like this, Look for it in 2035! :P

Too bad you don't want to flesh this out though, it's great!
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Postby Captain Ventris » Thu Jul 05, 2007 6:38 pm

Cutmanmike wrote:
Eriance wrote:That was pretty interesting stuff. :D Am Supposed to keep the Zombies out of the house or just wait for the Helicopter to arrive?


Wait for the helicopter I guess.

Keep in mind this is an idea, nothing more. I'm not planning any "final" version.


WHAT!?!?!?!?!? This is the best! Just make it never end! and with respawning items! NOZ! IT MUST BE COMPLETED!
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Postby Cutmanmike » Thu Jul 05, 2007 6:43 pm

Bah, I don't have the motivation. Everyone wants different things and I don't feel like satisfying all those wants. Plus I wanted this to turn out better. A lot better. I'll make a few tweaks until I upload it to idgames but that's it.
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Postby Captain Ventris » Thu Jul 05, 2007 7:14 pm

Cutmanmike wrote:Bah, I don't have the motivation. Everyone wants different things and I don't feel like satisfying all those wants. Plus I wanted this to turn out better. A lot better. I'll make a few tweaks until I upload it to idgames but that's it.


:(
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